Fantasy Grounds - Dungeon Crawl Classics #78: Fate's Fell Hand (DCC)
Oct 1, 2019IndieRPGStrategyWindowsmacOS
Embark on an exploration-based adventure as 2nd-level PCs, navigating a shrinking demi-plane threatened by gray worms and three powerful wizards vying for control. Will you forge alliances or defy fate to escape? Challenge your luck and skills in this thrilling DCC RPG experience!
Dungeon Crawl Classics #78: Fate's Fell Hand
A Level 2 Adventure for DCC RPGAwash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos!
Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!
An exploration-based adventure for 2nd level PCs, Fate's Fell Hand challenges new and old players alike. Only the most cunning of PCs can hope to thwart the machinations of three dire wizards and escape Fate's Fell Hand!
Adapted for Fantasy Grounds by: Brett Gibson
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Dungeon Crawl Classics ruleset.
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