Fantasy Grounds - D&D Adventurers League EB-04 The Third Protocol
Sep 8, 2020IndieRPGStrategyWindowsmacOS
Embark on a high-stakes adventure in the "Oracle of War" campaign, where you'll battle assassins, uncover ancient secrets, and face off against powerful foes in the Eberron world. This 20-part standalone story is optimized for APL 4 and features a unique blend of rules and gameplay elements.
D&D Adventurers League EB-04 The Third Protocol
The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure is optimized for APL 4, and is the final adventure in the four-partSpoils of War storyline.
Welcome to the
Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own
Eberron: Rising from the Last War campaign, or as part of the
Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the
Oracle of War Player's Guide and
Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.
Adapted for fantasy grounds by:
Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity