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Fantasy Grounds - Deadlands: The Weird West (Core Rules Book)

Jan 27, 2021IndieRPGStrategyWindowsmacOS
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Explore the Weird West, where gunslingers face supernatural threats in the 1880s. Join the fight against darkness with unique Edges, gear, and powers in this action-packed horror RPG. Requires Savage Worlds core rules to play.

Deadlands: The Weird West (Core Rules Book)

Welcome to the Weird, Wild West!
The year's 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself.
Such tough times also create great heroes, rising across the West to fight Evil's cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex.
Think you've got what it takes to join them, amigo?
Deadlands is the premier Weird West roleplaying game of action-packed horror. It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. For the Marshal there's a comprehensive overview of the Weird West. an adventure generator, and enough rascals, varmints, and critters to keep a posse busy 'til doomsday!
The core book for

Deadlands: the Weird West
is a hardcover book in our usual "graphic novel" size, with glorious, bloody, full-color art throughout. This book requires the

Savage Worlds
Adventure Edition core rules to play.
Adapted for Fantasy Grounds by:
Aki Heikkinen
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Savage Worlds ruleset. Compatible with Fantasy Grounds Unity
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.