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Fantasy Grounds - Lankhmar: Savage Tales of the Thieves Guild

Mar 15, 2022IndieRPGStrategyWindowsmacOS
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Fantasy Grounds VTT
Fantasy Grounds VTT
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Embark on 14 thrilling adventures set in the City of Thieves, Lankhmar. Explore dark alleys, steal holy relics, and uncover mysteries amidst a city on the brink of chaos. Requires Savage Worlds and Lankhmar: City of Thieves to play.

Lankhmar: Savage Tales of the Thieves Guild

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar. It’s just another day in the City of Thieves… Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as “Black Skull.” Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods. The adventures in Savage Tales of the Thieves’ Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes. This book requires Lankhmar: City of Thieves and Savage Worlds to play.
Adapted for Fantasy Grounds by: Joe Collins
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Savage Worlds Adventure Edition ruleset.
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