Aetherial
A believer. A missing hiker. An ancient forest that swallows people whole. Find what they left behind before dark - before the compass fails, before the silence takes hold, before she finds you. Psychological horror. No combat. No escape.
Somewhere deep in the forest. A place where compasses malfunction, where the forest floor muffles sound, where people go and are not found.
You are someone who believes the stories. A person went missing three days ago, and you've come to see what the forest took. You go late in the day, with the light already starting to go.
Aetherial is a first-person psychological horror built around a forest that turns on you as the daylight dies. In the light it's navigable: you retrace her steps, recover what she left behind, and record the things that shouldn't be there. But as the sun drops, your compass begins to drift. Then spin. Then die. The ambient sound bleeds away. The trees look the same in every direction. You stop being certain which way you came from.
She was here before you. She will be here after. She doesn't chase you - she's already ahead.
No combat. No escape.
Just the trees, the failing light, and the slow understanding that you have stayed too long.