Fantasy Grounds - D&D Adventurers League EB-14 From Dust
Aug 30, 2022IndieRPGStrategyWindowsmacOS
Explore a haunted daelkyr sanctuary in the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League. Play with friends using Fantasy Grounds VTT and the included D&D fifth edition ruleset. Part of the Engines of War trilogy, optimized for APL 14.
D&D Adventurers League EB-14 From Dust
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch -- they've not been seen for over a century.Optimized for APL 14, this is the first in a trilogy of adventures, the
Engines of War storyline.
Welcome to the
Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own
Eberron: Rising from the Last War campaign, or as part of the
Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the
Oracle of War Player's Guide and
Oracle of War DM's Guide, found in the
D&D Adventurers League Players Pack.
Adapted for Fantasy Grounds by: Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included D&D fifth edition ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.