Iron Sky Invasion: The Second Fleet
The Moon Reich is gearing up for another invasion — and the former pilot is now a space admiral. The Second Fleet blends action, real-time strategy, and tower-defense tactics: command Earth’s fleet and stop the Fourth Reich’s next orbital round before it reaches the planet.
The Moon Nazis are sending reinforcements — apparently, megalomania scales just fine in the Moon Reich.
The Second Fleet adds a new scenario to Iron Sky: Invasion, blending space combat, real-time strategy, and tower-defense in Earth’s orbit. The pilot becomes a space admiral, the familiar real-time map becomes a command center — and “I hope somebody has a plan” turns very quickly into “Unfortunately, I’m the plan now.” Whether you take the fight deep into enemy lines or coordinate Earth’s fleet from the rear is up to you.
As an endless stream of Moon Reich ships closes in, Earth’s fleet rallies for defense. While the battle rages, you stay active in the fight, position the remaining defenders, call in support, and hope this ragtag pile of orbital stopgaps holds together long enough to shoot the Moon Nazis back to the Moon.
Stop the Fourth Reich’s renewed invasion before the next orbital round reaches Earth. And show the Moon Nazis that improvised defense can hit back surprisingly hard.
Features
New action scenario with real-time strategy and tower-defense elements
From pilot to space admiral: fight in the battle yourself or coordinate Earth’s fleet from the rear
Full control over familiar ships from the Iron Sky film and the base game
Familiar real-time map from the base game as your command center
Position defenders, call in support, and stop the Fourth Reich’s next orbital round
Improvised Earth defense against the Moon Reich’s scalable megalomania