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Fantasy Grounds - Seven Worlds Module 7: Endgame

Nov 19, 2024IndieRPGStrategyWindowsmacOSLinux
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Fantasy Grounds VTT
Fantasy Grounds VTT
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Embark on an epic conclusion to the Seven Worlds RPG campaign! Face off against fearsome aliens, stop an ancient threat, and uncover a crucial secret in this thrilling adventure for 1-5 players. Includes new content for continued adventuring beyond the main campaign.

Seven Worlds Module 7: Endgame

The amazing conclusion to the epic Seven Worlds RPG campaign!
The future of humanity hangs in the balance as the heroes race against time to save Earth from the fearsome Devourers. As the heroes infiltrate a Devourer base, they finally meet the aliens and discover how truly terrifying their enemies are. Then, while the final assault on Earth rages on, they must face the leader of the Psion Brotherhood and wrest from him the secret that can stop the invaders before their Home Planet is obliterated!
Endgame also includes several suggestions and short starters for adventuring in the universe of the Seven Worlds once the main campaign wraps up!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.  It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.
Adapted for Fantasy Grounds by: Alan Gober
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Savage Worlds Adventure Edition ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.