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Fantasy Grounds - Deepnight Revelation 5: Voidshore

Feb 18, 2025IndieRPGStrategyWindowsmacOSLinux
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Fantasy Grounds VTT
Fantasy Grounds VTT
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Embark on the final leg of Deepnight Revelation's epic journey as they venture into the mysterious Voidshore, navigate ancient secrets, and confront a great biological threat to prevent the spread of the Biologicals. Will new allies or enemies emerge? The fate of the Spiral Arm hangs in the balance.

Deepnight Revelation 5: Voidshore

The fifth expansion of the epic Deepnight Revelation campaign.
The final leg of the voyage takes Deepnight Revelation into the Voidshore, a region of space between the Great Rift and the edge of the Spiral Arm. Here, the Travellers learn the origins of the Biologicals and witness how they overrun entire worlds. Deepnight Revelation must engage in battle against a great biological starship to prevent the rapid spread of the Biologicals.
The Solomani Expedition
Deep in the Voidshore the Travellers encounter a three-ship expedition from the Solomani Confederation. They say they known nothing of the Deepnight Entity, and that they are in need of assistance. The Travellers' actions will decide if the Solomani are enemies or allies.
To Terminus Point
Finally, Deepnight Revelation stands on the very edge of the Great Rift. Her goal is almost within reach; only a hazardous crossing of the rift stands in the way. The experience gained during the long voyage - and perhaps the help of new friends - will carry the Travellers to their confrontation with the Deepnight Entity.
Voidshore. Mystery and adventure at the edge of the Spiral Arm.
Adapted for Fantasy Grounds by: James Lillard
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Traveller 2E (Mongoose) ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.