Vaengr
An unforgiving 2D speedrun-platformer: die, restart in a blink, chase the perfect run. Every card is both a weapon AND a movement skill, use one up and you lose both. For fans of Neon White's card-speed and Hollow Knight's pogo control.
⚔️ Cards, attack and movement in one.
Every card gives you a card-attack and a movement skill: dash, double-jump, bomb-launch. Both share one lifespan, run out of ammo or movement, and the whole card is gone.
[GIF: a card's attack + movement]
🌊 The closer, the harder.
Card attacks weaken with distance, brutal up close, almost nothing from afar. So you plan and test how close you really need to get. Every enemy is a decision.
[GIF: same attack, close vs. far]
🚪 Kill everything. Open the way.
Only when every enemy is dead does the portal open, and the level is done.
[GIF: final kill → portal opens]
🩸 A flow you have to earn.
Tight controls, no mana, no stamina, no input lag. Pogo, wall-jump and slash flow into each other until a whole run feels like one fluid motion. That feeling is what you're chasing.
[GIF: one clean run, start to finish]
🪶 Earning her wings.
Vaengr wasn't born with wings. She's earning them, one run at a time.
Summary
Two powers per card, one attack and one movement (dash, double-jump, bomb-launch)
One lifespan, run out of ammo or movement, and the whole card is gone
Different cards, each plays differently
The closer, the harder, card attacks weaken with distance
Plan & test, how close you really need to get; every enemy a judgment call
Kill everything, the portal opens only when every enemy is dead
Tight controls, no mana, no stamina, no input lag
Pogo, wall-jump, slash, movement and combat flow into one
Satisfying flow, a whole run like one fluid motion
30–90s levels, instant restart, no waiting
Global leaderboards, bronze / silver / gold
Hand-made pixel art, no AI in the art
PC / Steam