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Vaengr

ActionWindowsmacOS

An unforgiving 2D speedrun-platformer: die, restart in a blink, chase the perfect run. Every card is both a weapon AND a movement skill, use one up and you lose both. For fans of Neon White's card-speed and Hollow Knight's pogo control.

⚔️ Cards, attack and movement in one.
Every card gives you a card-attack and a movement skill: dash, double-jump, bomb-launch. Both share one lifespan, run out of ammo or movement, and the whole card is gone.
[GIF: a card's attack + movement]

🌊 The closer, the harder.
Card attacks weaken with distance, brutal up close, almost nothing from afar. So you plan and test how close you really need to get. Every enemy is a decision.
[GIF: same attack, close vs. far]

🚪 Kill everything. Open the way.
Only when every enemy is dead does the portal open, and the level is done.
[GIF: final kill → portal opens]

🩸 A flow you have to earn.
Tight controls, no mana, no stamina, no input lag. Pogo, wall-jump and slash flow into each other until a whole run feels like one fluid motion. That feeling is what you're chasing.
[GIF: one clean run, start to finish]

🪶 Earning her wings.
Vaengr wasn't born with wings. She's earning them, one run at a time.

Summary

  • Two powers per card, one attack and one movement (dash, double-jump, bomb-launch)

  • One lifespan, run out of ammo or movement, and the whole card is gone

  • Different cards, each plays differently

  • The closer, the harder, card attacks weaken with distance

  • Plan & test, how close you really need to get; every enemy a judgment call

  • Kill everything, the portal opens only when every enemy is dead

  • Tight controls, no mana, no stamina, no input lag

  • Pogo, wall-jump, slash, movement and combat flow into one

  • Satisfying flow, a whole run like one fluid motion

  • 30–90s levels, instant restart, no waiting

  • Global leaderboards, bronze / silver / gold

  • Hand-made pixel art, no AI in the art

  • PC / Steam