STARLET☆DISORDER
Join STARLET☆DISORDER, the reality show: get famous, loved, watched. Live with rivals. Perform love. Survive confessionals. Go viral. Truth is ammunition. But there’s no clean truth. Broadcast turns your week into a story that never happened. Go live and swear you didn't mean it. It’s all recorded.
You don't remember applying. You remember Dante's office at 2 a.m., a bandaged hand, and an offer that already knew your name.
Welcome to the show.
STARLET☆DISORDER is a psychological horror VN/RPG hybrid set against a neon-noir entertainment machine, about fame, romance, surveillance, and public collapse.
You and seven rising entertainers enter season two, haunted by missing footage, dead links, fan theories, and the original sin the industry never buried.
You play Adam (customizable name), damaged by the need to be seen. Something in the show knows him.
THE WEEK
Live the week. Train, investigate, flirt, build alliances, follow rumors, and enter forbidden places. The house is a workplace, stage, and surveillance set.
Face the episode. Production cuts your life into the official version. A lie hardens faster than memory. Someone becomes a victim. Someone becomes beloved.
THE LIVE CHAMBER
Survive the Live Chamber. Each episode ends in timed social combat on a neon cyber-stage built from edits, audience heat, and weaponized truth. Defend yourself inside a lie that has become truth. Shift blame, weaponize secrets, or turn the narrative before it devours you.
Be first in the ranking.
PRISM
PRISM is your personality system: 16 skills across MIND, BODY, MASK, and GEAR. Stats shape perception, access, and pressure choices. Failure leaves footage and damage.
THE CONTESTANTS
Reina controls. Luna fights silence. Alicia weaponizes helplessness. Sylvia fears being seen. Tessa knows the industry. Elias helps when useful. Noah is beautiful and useful. Dante knows too much.
Relationships become comfort, romance, leverage, scandal, evidence, or production's next weapon.
FEATURES
Weekly loop: life, investigation, relationships, broadcast, Chamber, ranking.
Timed Chamber combat with Audience Heat, Super Messages, roles, chat pressure.
PRISM: 16 stats, traits, checks, failure-forward consequences.
Routes through romance, rivalry, betrayal, alliance, obsession, collapse.
Horror about surveillance, parasocial hunger, fan hysteria, identity, stardom.
Winning means becoming unforgettable.
That is not the same thing as getting out sane.
It's all recorded.