TAKE OUT
"Take Out" is an emotion-driven visual novel and rhythm adventure about 30 days with Morning, an android delivered to your home. Your choices shape your bond, while each day's emotions unfold in webtoon-style cutscenes and rhythm gameplay as she grows from a household assistant into a band vocalist.
One day, a household android, M-013, is delivered to your home.
You name her “Morning” and begin living together for 30 days.
At first, Morning exists only to help with everyday tasks such as meals, sleep, and scheduling.
But as she records the protagonist’s days and emotions, she slowly begins to sing songs of her own.
Morning’s song sets the protagonist’s stalled music in motion again.
And the band Take Out begins anew.
Soon, others, each with their own reasons, gather under the name Take Out...
Take Out is an emotion-driven visual novel and rhythm adventure that follows 30 days of everyday life, choices, and music with the android Morning.
The player’s choices affect the emotions of Morning and the people around her, and the consequences unfold through webtoon-style cutscenes.
At the end of each day, the emotions that have built up turn into music, and your rhythm-game performance shapes the course of the story that follows.
Visual Novel × Webtoon Cutscenes
Built around dialogue and choices, Take Out connects its most important emotional moments through webtoon-style cutscenes.
From your first meeting with Morning to forming the band, conflict, performances, and decisive choices.
Experience the story’s defining scenes with even greater immersion through webtoon-style cutscenes!
Two Ways to Enjoy the Rhythm Game
Take Out’s rhythm gameplay is divided into Story Mode, which is tied directly to the narrative, and Music Mode, where you can freely play the game’s songs.
Follow the story and play through its emotional flow, or choose your favorite tracks and enjoy them again and again.
Story Mode
At the end of each day, Morning records the time you spent together as emotional data.
The choices and relationships built during the day are transformed into music at night, and the player performs those emotions through the “Sound Charging” rhythm game.
As the story progresses, drums, guitar, bass, keyboard, and vocals are added one by one, turning an unfinished song into a complete Take Out track.
Shape the story through choices by day, then play those emotions through rhythm by night.
Music Mode
Songs unlocked as you progress through the story can be played again in Music Mode.
Without dialogue or story progression, Music Mode lets you focus entirely on Take Out’s music and rhythm gameplay.
Choose your favorite song, play it again and again at your preferred difficulty, and enjoy the music from the story as a pure rhythm-game experience!
Original Rhythm-Game Soundtrack
Every song featured in Take Out’s rhythm gameplay is an original track created for the game.
Each song is unlocked as the 30-day story and the characters’ emotional arcs unfold.
Everyday moments with Morning, the formation of Take Out, busking, rehearsals, live shows, and the final stage.
The emotions encountered throughout the story become songs that the player performs directly through the rhythm game.
Each track is built around a character’s emotional arc and a key moment in the story, driven by Take Out’s band sound and Morning’s vocals.
Original Tracks
Start
Keystone
Dream
Grace
Frame
Final
Comet
Shadow
Harmony On Us
Secret
???
Morning Remembers Your Choices
Morning records your days,
analyzes your words,
and turns emotions into songs.
At the end of 30 days, one question remains.
Are the songs Morning sings merely the result of input data?
Or are they feelings she chose for herself?
Add Take Out to your wishlist now and get ready to spend 30 days with Morning.

