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Cyberphobia: Prologue - Expansion Pass 46

Mar 3, 2026ActionAdventureCasualIndieWindowsmacOSLinux
این محتوای اضافی (DLC) برای بازی
Cyberphobia: Prologue
Cyberphobia: Prologue
است — برای استفاده به بازی اصلی نیاز دارید

Dive deep into the dystopian future with the complete Expansion Pass 46, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue.

Voltage & Void: The Static-Schism – Ion-Wraith’s Pulse

Ionize the Atmosphere. Discharge the Ego. The physical world has been stripped of its mass, leaving behind a frantic, buzzing landscape of raw electricity and magnetic flux. The "Static-Schism" isn't a power failure; it’s a high-frequency transcendence. By inhabiting the Ion-Wraith’s Pulse, you aren't just a conductor—you are the lightning. This surge grants immediate Amperage-Authority for all spark-gap teleportation, magnetic-levitation gliding, and short-circuit sabotage at a minimal Voltage-Drop penalty.

📜 The Galvanized Records (Circuit Operations)

  • The Copper-Coil Canyons: Navigate the "Induction-Underworld," a spiraling maze of massive electromagnets and humming transformers. The "Arc-Stalkers"—beings of pure blue plasma—hunt by sensing the bio-electric field of any intruder who breaks the circuit.

  • The Grounding-Grid Blight: A catastrophic "Earthing-Event" is draining all energy from the sector, threatening to pull every inhabitant into a permanent, frozen shutdown. You must restart the "Capacitor-Banks" to re-energize the terrain before the entire zone loses its charge and dissolves into inert lead.

  • The Battery-Cell Baronies: Storm the high-tension "Power-Grid Citadels" of the Current-Kings. A high-voltage war has erupted between a radical "Alternating" sect, a fleet of "Direct-Current" traditionalists, and a massive, sentient Power-Plant AI that views all life as mere fuel for its endless expansion. Will you overload the system or stabilize the flow?

⚙️ Electrician’s Implements & High-Frequency Hardware

  • The Lineman’s Harness (Utility Expansion): Equipment designed for navigating a world of live wires and magnetic pulls. Includes Rubber-Sole Magnet-Boots, Plasma-Leash Grapples, and Faraday-Cage Capes for surviving high-voltage strikes.

  • Tesla-Grade Armory (Weapons Expansion): High-energy tools for the energized enforcer. Features the Chain-Lightning Carbine, the Magnetic-Rail Javelin, and the EMP-Burst Canister (which shuts down all mechanical and digital entities in a wide radius).