Void Balls
A two-button roguelite bullet hell. Parry enemies to steal their power, evolve with 15 upgrade cards, and face the Mjolnir boss. ~10 minute runs. Simple to learn. Hard to master. Every run is different.
You start as a ball. You end as an overpowered unit.
Void Balls is a two-button roguelite bullet hell where every run is different. Roll through neon chaos, parry enemies to steal their power, and evolve into something unstoppable.
How It Works
Two-button controls — just jump and parry, the ball moves on its own
Absorb enemies — parry to steal their essence and grow stronger
Evolve every run — 15 upgrade cards reshape your build each time
~10 min runs — fast, replayable, every run plays different
Face the Mjolnir — a massive boss that demands mastery of both actions
Controls
Jump (Space) — Dodge projectiles, reposition in the air
Parry (F / Shift) — Deflect enemies on the ground or mid-air
Movement — Automatic. The ball rolls on its own — you react
Parry works anywhere — on the ground or in the air. Jump into danger, parry mid-flight, steal their power. Simple to learn. Hard to master.
Features
Full roguelite gameplay loop
15 unique upgrade cards
1 boss fight — Mjolnir, The Hammer
Neon visual style with evolving ball mechanics
Coming Soon
Multiple playable ball characters with unique abilities
Story progression
More bosses & enemy variety
Minimap
More artifacts & cards
Every run is different. Every parry matters. Enter the void.