Breakaway
Soccer in Space. Bring friends (bots included!)
Only in a world of robots could digital soccer feel so unreal.
Overview
Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:
Play with controller, or keyboard & mouse
Realistic ball physics and control (with simulated Magnus effect aka curve)
Experience soccer in first or third person - juggle like you're a pro (bot)
Test your hands in the box as goalkeeper - don't drop the ball!
Online and offline Bots Mode (1v1-6v6)
Adjustable bot difficulty & match length
Training Mode with spawning system - bots, balls, cones, walls
Kick it on 3 unique fields set in a futuristic dystopia
Offline AFKbot system keeps the game going when you've gone
Highly optimized with many settings to tweak
Breakaway original soundtrack
Work for BOTCORP
Tentative Roadmap (2026 - 2029) -- / assuming moderate success /
Split-screen multiplayer, online lobby browser and quick match
Offline seasons, career, and/or survival mode
Potential new game modes ("world cup," dodge-ball, pickup)
Customization of player model, color(s), ball, and more
Match mutators (ball type, gravity, etc.)
Many more maps/fields to play on!
Official VR and widescreen support
Steam Cloud and Steam Deck compatibility
XP/progression, and item unlocks
Remappable inputs
Ranking system
Extended OST
About
Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.
