Triad: Elemental Saga
A tactical card battler with dynamic decks. Pick three heroes, each channeling Fire, Water, Earth, or Air, each chasing a personal quest. Complete in-match quests to earn resources, and unlock epic items and spells from your Archives.
Pick Your Triad
Build a team of 3 heroes and reveal your deck as you play.
Each hero brings unique resources and a personal quest. Complete those quests in battle to unlock the items and spells needed to survive. Your deck evolves turn after turn: what you can’t use yet waits in your Archives, ready for when your heroes grow into it.
Unique Gameplay
20 Heroes: Each with their own resource skills and personal quest. Pick 3 to form your Triad.
400+ Cards: Spells, items, quests, and actions across four elements.
Quest Progression: Multi-stage quests that advance in-match and reward items, skills, and resources.
Archives: Cards you can't
afford yet wait in your Archives until your heroes grow into them.Unique Magic: Each element has its own way to win.
Solo & PvP: Play solo sagas or duel friends (coming soon).
Outsmart the Enemy
Read the board. Pick the hero, slot, and spell that beat what's in front of you.
Skinburn Tribe burns all, themselves included. Understand the fire to draw power from it.
Dwarven Clans endure. They are the fortress, forging legendary items to win the long game.
Avians evade. Strike from above, retreat through clouds, never stand still.
Water Elves seek knowledge. Know the flow and let it crash on your enemies.
Each of the 20 heroes plays differently, and their skill combinations shape what enters your deck. Every hero has a personal quest pulling the deck toward their plan. In Triad, no two decks are the same.
The World of Tessara
Ancient Times
Four civilizations share the continent of Tessara, each tied to one element.
The Skinburn Tribe lives in volcanic peaks, venerating the volcano as a living god. The Dwarven Clans carve their cities deep into the mountains, away from the surface wars. The Avians dwell on levitating stone islands drifting above the clouds, and long ignored the world below, until their homes began to fall. The elves of Coral Havens rule the seas and chase knowledge across them, guarding the world's oldest libraries.
The Shift
For centuries, the Elemental Assembly maintained balance between nations, controlling how Crystals of Power were used. But its leader betrayed that mission and sought to wield their power to conquer the world.
Tessara fractured. Within every civilization, some sided with the crystals. The Elemental Assembly fights to preserve what was. The Crystal Guild wants the vaults emptied. Both sides are recruiting.
Elemental Sagas
Each Saga is a ten-adventure campaign with light narration and rewards that expand your card collection.
Fire Saga: Escape the magma prisons of Obsidiana. Confront the Whitefire sect you once served. Stop the awakening of the Ancient King.
Water Saga: Hold the harbors of Coral Havens. The Ondins are pushing in from the deeps. To them, the elves' civilization is a betrayal of the sea, and they want it pulled down.
Air Saga: Recover the hidden teachings of the legendary Avian mage Nilara. Defy a Sky Haven Council that erased her name. Brave the eternal storm guarding her tomb.
Earth Saga: Track the disappearing Power Crystals across the Dwarven Clans.
Expose Vorik's People's Forge as a Crystal Guild coup. Defend the Foundation Crystals at the city's heart.