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wocheneinkauf

2026Free To PlayWindows

Remember when grocery shopping used to be stress free? Me neither! Well we found a way to make it even more stressful. In wocheneinkauf, four different dimensions have recently collided. The world might be ending. Everything changed. Except one thing. You still have to go shopping.

Compete against each other in this fever dream of a 4-player local PvP game and find all kinds of silly items and characters.

“Vierkauf”, a supermarket that happens to be the most screwed up place of them all, makes your shopping experience the most extraordinary in town, because all four dimensions are represented with exclusive items and styles!

The game is mainly about maneuvering your shopping cart and collecting the items you need.

But there are a few obstacles: Shelves and towers of cans block your way, other shoppers bump into you and steal the items you've collected. And hey, if someone steals from you, you’re not just gonna let that slide, are you? Yeah, that’s what I thought.

And as if that weren't enough, there is a strict time limit imposed by the government for shopping, which means you also have to be as fast as you can. Players move through four unique departments in one round as it gets increasingly overwhelming.

If you collected more items than your enemies and arrived at the checkout first, congrats, you won and everyone probably hates you now.

Players control the shopping cart with a joystick. There is also a dash that allows you to push items off shelves or out of other players' shopping carts. Overall, the game thrives on heated interaction between players, funny moments together and chaos in the game world.

A Filmakademie Baden-Württemberg production

Game Director: Philipp John

Producer: Cosima Gerrish

Art Director: Sofija Živković

Technical Director: Petr Zubarev

Technical Art/Look Development: Raphael Eisele

Game Design: Raphael Eisele, Philipp John, Petr Zubarev

Level Design: Raphael Eisele, Louis Hartmann, Philipp John

Programming: Petr Zubarev, Louis Hartmann

Writing/Dialogue: Sofija Živković

Music: Jurij Espenschied

Sound Design: Yevheniia Tkachuk

Sound Design Supervisor: Philipp John

Animation Lead: Louis Hartmann

2D Animation: Louis Hartmann

2D Analogue Animation: Sofija Živković, Paul Kley

3D Animation: Paul Kley, Philipp John, Lara Maria Carrà

2D Art: Sofija Živković, Louis Hartmann, Raphael Eisele, Paul Kley, Lara Maria Carrà

3D Art: Lara Maria Carrà, Philipp John, Paul Kley, Louis Hartmann, Raphael Eisele

Analogue Clay Art: Lara Maria Carrà

Analogue Clay Characters: Paul Kley

Character Design: Sofija Živković, Paul Kley

Environment Art: Louis Hartmann, Raphael Eisele

VFX Art: Raphael Eisele

Graphic Design: Lara Maria Carrà, Petr Zubarev

Installation: Lara Maria Carrà

Voice Actors: Hannah Kontos, Ilya Barrett, Louis Hartmann, Paul Kley, Cosi Gerrish, Sofija Živković, Lara Maria Carrà, Philipp John, Raphael Eisele

Filmakademie Baden-Württemberg, home to the Animationsinstitut and the postgraduate programme Atelier Ludwigsburg-Paris, is one of the world's leading film and media universities. On its unique campus, which also houses the neighbouring Academy of Performing Arts, its approximately 500 students receive a broad, interdisciplinary, practice-oriented and industry-relevant education from over 300 experts from the film and media industries. Programmes range from film and animation to interactive media, including games, installations and digital experiences.

© Filmakademie Baden-Württemberg GmbH 2026