Memo R.I.P.
A first-person card game where horror isn’t constant: it appears only when the match decides. For 1–4 players with real-time voice chat, over 900 dynamic events, cursed progression, and a final boss waiting for the challenge.
⚠️ NO-HORROR MODE AVAILABLE
This game includes an optional mode where jump scares and psychological elements can be disabled, allowing you to play using only the card‑game mechanics.
In the Exiled Prison, scares remain active, as they are part of the core challenge.
Memo R.I.P. — A first‑person card game where horror only appears when the match decides it
Memo R.I.P. is not a traditional horror game. It is a first‑person card game for 1–4 players with real‑time voice chat, where strategy, tension and chaos blend with dynamic scares that only appear when the rules trigger them.
Most of the time you are playing cards: reading hands, memorizing values, managing risk and competing with your friends. But depending on the variant, one player may receive the curse, a state that alters perception, sanity and focus. Horror is not constant: it is a mechanic, not the genre.
Includes an optional No‑Horror Mode for players who only want the card experience.
🟣 6 card‑game variants
Each match uses one of six variants, which determine who receives the curse:
• One of the losers
• The winner
• 1v1: loser
• 1v1: winner
• Elimination: the loser loses candles
• Elimination: the winner receives the curse
In 4‑player matches, only one player can be cursed, always chosen randomly among the candidates. This makes every round unpredictable, tense and fun.
🟣 Dynamic psychological horror (only when it is your turn to suffer)
If you receive the curse, your madness bar begins to rise. The higher it gets:
• The more you will see the entity in the room
• The more you will hear its whispers
• The harder it becomes to remember your cards
• The easier it is to make mistakes
Each room contains 150 unique scares, for a total of 900 dynamic events that react to your mental state. No fixed jumpscares, no repeated scripts: every match feels different.
🟣 The Exiled Prison
Winning a match is not the end. At certain levels, you wake up inside the Exiled Prison, an explorable map inspired by The Mortuary Assistant, Outlast and Resident Evil.
Here the tension is constant: you must find the four Madness Cards, solve the final puzzle and obtain the ticket to face the Exiled Boss.
Dying means repeating the cycle:
Victory → Prison → Boss → New Map.
🟣 Full 20‑level progression
Each victory increases your level. At levels 4, 8, 12, 16 and 20 you unlock:
• A new boss
• A new S.C. Defender map
• New entities
• New scares
• Warm/Cold visual variants
You can only defeat the Exiled Boss five times. Each attempt becomes harder.
🟣 36 characters with their own voices
The game includes 10 base characters and a progression system that lets you unlock up to 36 playable characters, each with:
• Personality
• Curses
• Aesthetic
• Animations
• SFX
• Voice reactions when they win, lose, misplay or discard
Both human players and AI use these voices.
🟣 Complete multiplayer
• Public and private matches
• Vivox integrated (real‑time voice)
• AI fills empty slots
• Synced cards, scares, music and turns
• Mirror autohosting
• Full flow: Menu → Lobby → Match → Prison → Boss → New Map
🟣 Economy and cosmetics
Currency: Skulls
Earned by winning matches and used to buy:
• Character skins
• Card backs
• Card skins
• Cosmetics
All with persistent saving.
🟣 44 languages
Memo R.I.P. includes full support for 44 languages, including Spanish, Latin American Spanish, English, German, French, Italian, Portuguese, Brazilian Portuguese, Polish, Czech, Swedish, Danish, Norwegian, Finnish, Greek, Romanian, Hungarian, Catalan, Galician, Basque, Turkish, Russian, Ukrainian, Bulgarian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Hindi, Bengali, Punjabi, Telugu, Indonesian, Vietnamese, Thai, Tagalog, Malay, Kiswahili, isiZulu, Afrikaans, Latvian, Estonian and Lithuanian.
⭐ Summary
Memo R.I.P. blends:
• Strategy
• Memory
• Chaos
• Dynamic psychological horror
• Exploration
• Progression
• Multiplayer
• 36 characters
• 900 scares
• 44 languages
All inside a cycle that never repeats.