BomBee
BomBee is a free-to-play skill PvP arcade about honey-bomb combo timing. Ranked is strict four-player free-for-all (~3 min max). Customs: 2–4 players—free-for-all or team setups. Grid blasts + free movement on one map. Cosmetics only; dedicated-server fairness.
Bomb smarter. Move freely. Strike on a tight grid.
BomBee is a cute-but-cutthroat online arcade PvP game where bees brawl with honey bombs, sticky trails, and razor-sharp timing chains on one focused battlefield. Matches stay readable and fights stay honest: ranked is always exactly four contestants in pure free-for-all, capped at roughly three minutes from start to finish.
CORE FLOW
• Ranked Mode locks to four-player free-for-all every queue—built for tight execution reads in quick ~3-minute rounds.
• Custom matches support two through four contestants in layouts you choose: everyone-for-themselves free-for-all or coordinated team showdowns whenever you invite friends instead of sweating ladder points.
• Climb ranked rating to rise on BomBee leaderboards—the ladder reflects match outcomes, never paid stat boosts.
GAMEPLAY EDGE
• You move freely across the arena while blast resolution snaps to grid logic, so combos feel crisp: stagger explosions, choke lanes, punish panic rolls, and use terrain kills like classic bomber stars—just with bee-flavored chaos.
• Match tempo rewards timing intelligence, reflexes, and layered mind games—the honey-bomb delay window is meant for deliberately chained pressure, not slot-machine swings.
PICKUPS WITHOUT PAY-TO-WIN PRESSURE
• Destroy map props to uncover pickups—what spawns rolls randomly round to round for that arcade surprise factor, yet nothing you buy off the storefront replaces raw skill.
MONETIZATION & INTEGRITY
• Monetization sticks to cosmetics-only purchases; there’s no storefront lottery for lethal gear or stamina locks tied to wallets.
• Dedicated, server-forward authority keeps rulings authoritative and shuts the door on the lightest-touch client spoof tricks people try in flaky peer sessions.
VISUAL THEMES AND TONE
• Expect bright flowers, bubbly bees, sweet honey payloads, vine trails, and a playful Saturday-morning sparkle wrapped around hardcore duel energy.
PLAYER GUIDE
Controls
• Arrow keys — move
• Space — place a honey bomb
Combat & pickups
• Honey bombs detonate after about 4 seconds, spreading honey streams in a cross shape.
• Flowers broken by streams drop items. Tree objects are fixed and ignore streams.
• Players hit by streams are stunned ~3 seconds. An opponent who touches a stunned player eliminates them.
• Red potion — faster movement · Green — stream range +1 tile · Blue — max bombs +1
How you win
• Official round time is about 3 minutes (top-right timer).
• Win: If only one stripe color remains among living players, everyone on that color wins (ranked FFA and custom teams use the same rule). In custom, stripe color is the color you picked in the pre-game lobby; in ranked, it is your assigned color.
• Draw: No winner when time runs out, or if the match is voided (e.g. leave before official start). Ranked points are not applied on a draw.
Ranked & custom (quick reference)
RANKED (4 players, ~3 min)
• Main Lobby → Ranked matchmaking.
• Colors are assigned randomly — pure free-for-all. No pre-game color lobby.
• Wins/losses affect rank; no pay-to-win stat boosts.
• Rank tiers (red → orange → yellow → green → blue → indigo → violet) show on your ID and near inventory.
CUSTOM MATCHES (2–4 players)
• Main Lobby: create a room, use the room list, or enter room name + password.
• Pre-game lobby (after you join): pick 1 of 4 colors → click READY on your slot.
• Same color = teammates · different colors = free-for-all (FFA).
• Match auto-starts when 2 or more players are ready (no host Start button).
• No rank points in custom.
Lobby, inventory & shop
• Top left player panel → click level box → Inventory (equip taunts & finish effects).
• Top right Honey → coin icon → Shop. Top up Honey: + in Shop or Inventory (e.g. Steam Inventory Honey (+) packs — regional pricing applies).
• Main Lobby: left — ranked & custom · center — room list · right — leaderboard · bottom — settings / quit.
• In match: map (left) · timer & settings (top right) · chat (bottom right).
Taunts, finish effects & chat
• Taunt: T key — must be equipped in Inventory. Consumable charges (e.g. packs around ~50 uses); at 0 uses, taunts cannot be fired.
• Finish effect: equipped in Inventory · plays automatically on elimination · one-time purchase, permanent while owned.
• Chat: Enter to type · /mute to block a player · gear icon for volume (BGM-only mute supported).
Account & leaving
• Online play requires sign-in (Steam builds: Steam sign-in, then game account link).
• Leave via Settings · Quit. Leaving before official start may end the match as a draw for others. Repeated abuse may be restricted under service rules.