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Fast-paced multiplayer drone combat above the clouds. Dogfight with heat-seeking missiles in team deathmatch, tune your loadout between rounds, or drill solo against AI bots. Solo-developed indie project in early access — more modes on the way.

Take the skies. Break the storm.


Skybreak is a multiplayer combat drone sandbox where every match plays out above the clouds. Lock on with heat-seekers, read the airspace, and coordinate with your squad over live voice comms — all in a physics-driven flight model built for fast reads and faster reactions.

Built by one person


Skybreak is made by a single developer. No studio, no publisher, no marketing department.

That shapes what this game is. It's scoped like an indie project, not a AAA shooter — built deep rather than wide. The flight model, the combat feel, and the netcode are where the time went, and they're the reason to fly. There's no hundred-hour campaign here, and no cast of voice actors.

It's in early access because it isn't finished. Expect rough edges.

What you can play today


  • Team Deathmatch — Two teams contest air superiority over sprawling city and office arenas. Missiles, machine guns, EMPs, and tactical coordination decide the round. Play it online, or solo against weapon-aware AI bots that fill empty slots so a lobby is never a wait.
  • Practice — Focused drills for flight, targeting, and landing. A gated flight tutorial, a ring circuit, target-lock circuits, and a land-on-pad challenge, so you're combat-ready before your first match.
  • Free Roam — Fly the open city at your own pace. Test loadouts, practice maneuvers, land on pads, or just cruise above the skyline.

In development


Not playable yet. This is what's being worked on, not a release schedule — plans can change.

  • Runner — Racing through ring courses at breakneck speed, navigating turbulence zones and storm corridors. This is where the volumetric cloud and dynamic weather work lives: rain that reacts to your drone's velocity, wind corridors, and cover you can actually hide in.
  • Destroy the Base — Objective-driven team warfare with a full ground army — soldiers, APCs, tanks, and helicopters marching on the enemy base while you and your squad control the airspace.

Systems built for combat feel


  • Heat-seeking missiles — Lock, fire, and watch them track through evasive maneuvers. Multiple warhead types with distinct tactical roles, including a scaled-up EMP that strips 75% of a target's speed. Flares create false heat sources, so a lock is never a guarantee.
  • Loadout customization — Three weapon slots plus gadgets and flight configs. Every build changes how you fight, and slot legality is enforced server-side.
  • Physics-honest flight — Hover derived from real weight, rotor chatter you can hear, momentum you can feel. No arcade nonsense, no simulation punishment.
  • IFF lock reticle — Shifts between circle and diamond based on weapon range, paints in team colors, and scales with target distance. You always know what you're pointed at.

Play together


  • Photon Fusion online play — Low-latency multiplayer with automatic matchmaking.
  • Parties and friends — Friend codes, live presence, and party-aware queues that keep your squad on the same team, not just in the same room.
  • Push-to-talk voice comms — Radio-styled team voice channels with mic selection and per-channel volume.
  • Built for a controller — Every menu, HUD, and in-game action is gamepad-navigable, designed reticle-first. Best played with a controller; mouse and keyboard work but aren't polished yet.

Early access


The in-game news feed lists every version that has actually shipped, so you can see the pace for yourself rather than take a promise for it.