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Noctiria

To be announcedCasualIndieRPGStrategyWindows

Noctiria is a horror roguelite deckbuilder set in a decaying 1990s city. Choose one of six heroes, combine brutal status effects, manage your Sanity and consumable relics, and permanently upgrade your arsenal between descents.

DESCEND WHERE THE CITY DOES NOT WANT TO BE REMEMBERED

Noctiria is a horror roguelite deckbuilder set in a corroded, filthy and diseased 1990s city.

Choose one of six heroes, build your deck during the run, read enemy intentions and combine cards, status effects and consumable relics to survive a night that seems unwilling to end.

Between descents, you will unlock new possibilities, develop your characters and permanently upgrade their cards.

But Noctiria does not only attack your health points.
Corruption affects the way you rest, trade and move through the city. Becoming stronger also means giving it new ways to reach you.

Every card is a wound.
Every choice leaves something behind.
Every run brings you closer to the truth… or drags you deeper.

BUILD A DECK THAT TRULY HURTS

Fight using a deck that changes during every run.

Obtain new cards, create synergies, manage Mana, generate Shield, manipulate your draws and stack effects capable of completely transforming the pace of combat.

Choosing the most powerful cards is not enough.
You will have to understand which ones to add, which ones to remove, which ones to duplicate and which ones to upgrade to build a strategy capable of surviving until the next Boss.

A deck that is too large can become uncontrollable.
A perfect combo can collapse because of a single card drawn at the wrong moment.
A seemingly harmless choice can shape the rest of the run.

SIX HEROES. SIX WAYS TO SURVIVE.

Shadow, Mist, Void, Parasite, Abyss and Reflection are not simple variations of the same character.

Each hero has a starting deck, a selection of cards, archetypes and mechanics that radically change the way you face Noctiria.

You can build an aggressive and brutal deck.
You can slowly wear enemies down through status effects.
You can control the fight, sacrifice resources, manipulate Mana, build up defenses or prepare combinations capable of detonating several turns later.

Learning to use a new hero means learning how to survive all over again.

RESTING DOES NOT MEAN YOU ARE SAFE

After a battle, you may need to recover health. But in Noctiria, even resting is a strategic decision.

You can choose a cautious recovery, attempt a deeper recovery while accepting its possible consequences or give up resting to upgrade a card.

You can even sacrifice some of your health points to force an extreme upgrade.

Card upgrades do not belong only to the current run: they remain unlocked and can accompany that hero into future descents, gradually transforming their starting deck.

CORRUPTION IS NOT A DECORATIVE BAR

Corruption is intertwined with multiple game systems and can modify the costs, risks and probabilities of certain encounters.

A more effective rest could expose your hero to new consequences.
The merchant could demand an increasingly high price.
Psychiatric treatment could become necessary precisely when you wanted to spend your gold elsewhere.

Healing the body is simple.
Understanding what is happening to the mind is another matter.

STATUS EFFECTS, COMBOS AND CHAINED SUFFERING

Noctiria’s battles are built around status effects capable of interacting with one another and altering entire turns.

Poison.
Burn.
Intoxication.
Decay.
Paralysis.
Intrusion.
Drowning.
Rust.
Sharpening.

And other effects that can slowly wear down a target, weaken its defenses, alter its attacks, limit its options or prepare a more severe consequence in the following turns.

Some strategies immediately deal massive amounts of damage.
Others need time.
Still others turn every new status effect into part of a chain reaction.

Learning when to stack, when to trigger and when to consume these effects is the difference between controlling the fight and watching your hero be taken apart piece by piece.

CROSS A CITY BUILT TO MAKE YOU TAKE THE WRONG PATH

Each act of Noctiria unfolds across handcrafted maps, with branching paths and nodes dedicated to battles, Elite creatures, Bosses, rest sites, merchants, treasures and unknown events.

You will not be able to face everything.
You will have to decide which risks to take, which rewards to pursue and which resources to preserve for whatever may be waiting ahead.

A seemingly safe path could leave you unprepared.
A dangerous detour could offer you the card you need to complete your deck.
A rest could save you… or lead you directly into another battle.

The city is not merely a backdrop.
It is part of the strategy.
It is an open wound.
And it is perfectly aware of the path you have chosen.

EVENTS, MERCHANTS, TREASURES AND CHOICES THAT STAY WITH YOU

During the run, you will encounter places and situations that can help you, harm you or alter the way you continue playing.

Unknown events will confront you with disturbing decisions, suspicious offers and encounters whose consequences you will not immediately know.

At the merchant, you can purchase and unlock new cards, remove those you no longer need, duplicate the core elements of your strategy or spend your resources to manage your Sanity.

Treasures can contain consumable relics to carry with you and use during battles.

RELICS TO USE, NOT TO FORGET

You can carry up to four relics at the same time.

They can heal you, generate Shield, provide Mana, let you draw cards, remove negative effects, strike all enemies or alter the rewards obtained from battle.

But every relic occupies a slot and disappears after use.
Saving it for the Boss might be the right choice.
Dying with every slot still full, considerably less so.

Noctiria does not tell you everything at once.
It leaves you fragments.
Voices.
Objects.
Encounters.
Memories that seem to belong to someone else.

READ THEIR INTENTIONS. PREPARE FOR THE WORST OUTCOME.

Every enemy has readable intentions, patterns, abilities and distinct behaviors.

You will know what it is preparing, but that does not mean you will always be able to stop it.

You will have to decide when to attack, when to generate Shield, when to conserve Mana and when to accept damage to prepare for a more important turn.

Elite creatures will test the strength of your deck.
Bosses will require specific strategies and the ability to adapt to longer and more complex battles.

They do not seem to simply want to win.
They seem to want to leave a mark.

DEATH DOES NOT ERASE EVERYTHING

Every run ends, but your progression continues.

Unlock new heroes and new cards.
Earn experience.
Increase your characters’ abilities.
Permanently improve cards through three upgrade levels.
Discover new strategies and new possibilities for future runs.

The deck you use tomorrow could begin the game stronger than the one that died today.
But Noctiria will also continue waiting for you.

KEY FEATURES

  • Horror roguelite deckbuilder with strategic turn-based combat.

  • Six playable heroes with different decks, cards, archetypes and mechanics.

  • Sanity system connected to resting, risks, encounters and the economy.

  • Numerous status effects to stack, combine, trigger and consume.

  • Enemies with visible intentions, specific patterns and special abilities.

  • Handcrafted maps with branching paths and variable encounters.

  • Dedicated scenes for resting, merchants, treasures and unknown events.

  • Consumable relics with four slots and numerous different effects.

  • Ability to purchase, unlock, remove, duplicate and upgrade cards.

  • Persistent hero progression and permanent card upgrades.

  • Elite creatures, Bosses and battles capable of requiring different strategies.

  • A dark story told through characters, events, dialogue and fragments of the world.

  • Urban horror aesthetic inspired by a corroded, foggy and decaying 1990s city.

IT IS NOT JUST A GAME. IT IS A DESCENT.

Noctiria does not want to make you feel powerful.
It wants to discover what you are willing to sacrifice to become powerful.

Build the deck.
Choose the path.
Read the intentions.
Endure the consequences.
Descend again.

And try to get out of Noctiria before Noctiria gets out of you.