村与地下城-迷宫魔法书 Village and Dungeon-Maze Magic Book

وضعیت

به‌زودیقیمت هنوز در استیم اعلام نشده

《Village and Dungeon- Maze Magic Book》is an isometric casual strategy game. The player takes on the role of the village chief and recruits heroes to explore the underground caves of the village.

This is a casual strategy simulation dungeon exploration game.

Players recruit heroes, form teams, select skills, and engage in automatic battles.

The goal is to find the magic book that created the dungeon.

Core gameplay:

Recruitment and Team Formation: Each time you return to the village, a horn at the entrance will summon 3 heroes. Select the desired characters from them, and each hero has random basic skills. The team can have a maximum of 4 members, and the positioning and profession combination will affect the battle outcome.

Skill Combination: Each hero can carry up to 6 skills, and skills can be learned upon each upgrade. This process occurs automatically once the battle begins.

Automatic Battle: The battle proceeds automatically. Your strategy lies in the composition of the team before the battle and the selection of skills.

Dungeon Exploration: The dungeon is composed of random nodes and includes battles, events, shops, and rest points. Each exploration route is different, and you need to manage resources and team status.

Objective: Deep into [N] levels of the dungeon, defeat [N] regional bosses (currently only 1 level), and eventually find and obtain the magic book that creates the dungeon.

Growth and Progression:

In-game Growth: Experience and loot gained from battles allow you to upgrade heroes and unlock skills.

Out-of-game Growth: After completing the exploration, bring back wealth, automatically upgrade equipment in the shop, and receive taxes, allowing you to continue recruiting heroes or upgrading the shop.

Uniqueness:

Compared to similar automatic battle games, this game focuses on "pre-battle strategy": skill combinations, team positioning, and resource allocation determine the outcome, rather than actions during the battle. The random generation of dungeons and event selection ensure that each exploration has a different route.