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Three Days, No Words

Coming soonCasualIndieWindowsLinux

A short cozy visual novel about awkward conversations, cultural barriers, and the connections that can emerge when two people don't speak the same language.

THREE DAYS, NO WORDS

This first chapter tells the events of Friday, the beginning of a three-day story.

After months of talking online, Dante finally travels to Japan to meet Hana in person.

But things don't go as planned.

Soon after arriving, Hana leaves him alone with Midori: a shy young woman who barely speaks English.

And Dante?

He barely speaks Japanese.

Over the course the day, the two must navigate uncomfortable silences, cultural differences, and the challenge of understanding each other without a common language.

What begins as an awkward situation slowly becomes a story about connection, empathy, and the small moments that can bring people closer together.

Experience

  • Awkward conversations

  • Cultural barriers

  • Late-night walks

  • Vending machines

  • Quiet moments

  • Meaningful choices

  • Connections that don't need many words

Features

  • Pixel-art visual novel presentation

  • Multiple choices and endings

  • Atmospheric Japanese-inspired locations

  • Original sound design

  • Fully voiced dialogue effects

  • Immersive audio experience

  • Short and cozy playtime (20–30 minutes)

Controls

  • Left Mouse Button - Advance dialogue

  • Spacebar - Advance dialogue

Headphones Recommended

Three Days, No Words was designed with immersive audio in mind. For the best experience, play with headphones.