
A living pixel sandbox where every grain simulates - and every world hides its Keepers. Dig to the abyss, sail past the clouds, tame a horse, farm, brew, and build. Face seven sim-bosses you defeat by reshaping the world itself, and mend the heart of your world.
[h2]Every grain of this world is real.[/h2]
Sand falls, water finds its level, fire spreads, lava cools into stone - a full
cellular-automata simulation, all the way down. Dig a channel and the ocean follows you in.
Freeze a waterfall and climb it. The world doesn't play an animation of physics - it IS
physics.
[h2]Seven Keepers. One heart.[/h2]
Each world scatters the Amulets of the Heart among its Keepers - seven bosses with authored
arenas, and not one of them falls to sword-swinging alone. The Deep Shark's water is its
armor: drain the trench or freeze it. The Sand Leviathan swims through powder: strand it on
bare rock. The Frost Colossus drinks the winter to heal: melt its arena bare. Every fight is
won by doing what a sandbox does best - changing the world under your enemy's feet. Claim
every amulet your world holds and make its heart whole.
[h2]From bedrock to deep space.[/h2]
One seamless vertical world: abyssal oceans with terraced trenches, a deep dark of giant
caverns, glowing hazards and false floors, a great volcano that erupts on its own schedule -
and above the clouds, floating islands of meteorite, crystal, dark matter and void, a plasma
star or two, and an Eye that watches from the black. A pixel-art space radar with animated
contacts tells you what is out there and what it yields; behind it all, nebulae and distant
galaxies drift in parallax.
[h2]A world with teeth - and a friend for the road.[/h2]
Meteors streak in with a rumble and a warning. Swarm hunts ring your camp at dusk. Bats
dive, sharks breach, spore gardens regrow. And through all of it: tame a wild horse with
three feeds from your hand, name the road home, and gallop under god rays and parallax
skies. It stays by you. Guard it well - it doesn't come back.
[h2]Build, farm, brew, automate.[/h2]
Paint a blueprint in the Assembly Table and stamp it into the world at full size. Grow crops
with rarity and traits - Giant, Lush - that feed cooking and alchemy. Brew elixirs that
warp, cloak, and save your life at depth. Climb the tool ladder from flint to obsidian, ride
vehicles from sled to rocket, and light the dark with everything from torches to plasma.
[h2]Handmade pixels, original score.[/h2]
Hand-animated hero, fourteen-plus creatures with hand-drawn sheets, hazard fauna, thirteen
biomes of parallax backdrops - and an entirely original chiptune-impressionist suite (think
Debussy on a NES) composed for the game, movement by movement.
حداقل
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 / AMD Ryzen 5 or equivalent
- Memory: 8192 MB RAM
- Graphics: NVIDIA GTX 960 / AMD RX 560 or better
- Storage: 500 MB available space
- Sound Card: Any
