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Explore a technomagical world, scan matter, uncover its hidden principles, and build automated production lines. Route physical items and alchemical essences, conduct hands-on research, and control the Dissonance created by your growing factory.

About This Game

Resonurgy is a game about exploring a technomagical world and building an automated factory. Play alone, or with friends in the same world.

You begin with almost no resources and no production. The first materials have to be found and gathered by hand. Over time you construct a Nexus, raise the first machines, and turn a small workshop into a working industrial complex.

Explore the world

Travel through a procedurally generated world, find resource deposits, and scan unknown objects with your resonator.

Scanning shows what a material is made of and adds entries to the codex. That knowledge feeds research and tells you which properties can be pulled from different objects.

Build production lines

Place drills, conveyors, inserters, smelters, and assemblers. Items physically move between buildings, so the position and facing of every machine matters.

When a line stops, you can walk the whole path and find the break. A belt may face the wrong way, a chest may be full, power may be short, or a part may be missing.

Conduct research

New technology does not unlock from a menu click. Study the right materials, make physical research media, and deliver them to a powered research bench.

There you assemble a resonance circuit from known principles. Connections have a direction, and each node has a role. When the circuit is complete, send a calibration pulse and fix whatever is wrong.

Work with the principles of matter

Some machines dissolve physical objects and extract the principles inside them. Those principles can be purified, stored in specialized vessels, and moved through a separate logistics network.

Ordinary resources give an object its physical form. Principles hold its unusual properties. Advanced chains need both.

Watch the world

Unstable processes create Dissonance and slowly change the land around the factory. As the plant grows, that impact has to be managed.

Contamination can be found, isolated, and purified. The fastest setup is not always the safest one.

Key features

A persistent procedurally generated world. A character with inventory and equipment. Conveyors with items you can see. Production chains, power networks, and storage. Object scanning and a growing codex of matter. Research circuits with directional connections. Extraction, storage, and transport of principles. Dissonance from industrial activity. Free-form construction, no timed waves. Solo or co-op in one shared factory.

Start by picking up a few pieces of ore by hand. Build toward a factory that combines machinery, alchemy, and the hidden properties of the world. Do it yourself, or run the same plant with friends.