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Build a fantasy war-band, pack each unit's backpack, and feed your champions to make them monsters. An async-PvP auto-battler: every opponent is a real player's saved army. Five factions, shaped items, commander skills — forge a new build every run, then climb the ranked ladder.

Build a war-band. Pack their bags. Feed the weak to the strong. Then throw your army at a REAL player's — saved as a ghost, matched to your strength, fought on your schedule. A thousand rivals are out there, and none of them know they're about to lose.

⚔️ PICK YOUR FACTION

Five armies with opposing fantasies and their own mechanics:

• HIGHCREST — a holy chivalric kingdom: elite knights vs a peasant levy swarm, clerics that bring the fallen back.

• THE BONE LEGION — marching undead: a cheap risen horde, a bone-armor wall, and necromancers that raise more mid-fight.

• THE BLOODHORDE — a savage monster warband: berserk rage, WAAAGH momentum, brute regeneration.

• ELDERWOOD — the moonlit elf court: crit-dancing moonblades behind a thorned grove wall, and a drake that grows up mid-run.

• IRONCLAW — dwarves whose runesmiths permanently forge their kin stronger every single battle.

🎒 THE BACKPACK IS THE BUILD

Every unit carries its own 3×3 backpack. Items have real shapes — pack a two-handed cleaver next to the right relics and adjacency combos light up. Craft items into stronger ones, hand a mage's soul gem to a footman and watch him cast, or build a carry around army-scaling gear.

🍖 FEED YOUR CHAMPIONS

Units level by CONSUMING other units — and absorb their traits when they do. Your army isn't a pile of copies; it's a handful of named veterans you've grown all run. Max a unit's level and it ASCENDS into an evolved form.

👑 COMMANDERS THAT GROW

Draft a commander, then draft their skills as you win — from economy engines to army-wide doctrines, including permanent, run-long growth that compounds every round.

🏆 CLIMB THE LADDER

Ranked runs settle Elo against the very armies that beat you. Seasons, per-faction mastery, and a ladder of real players' builds to study and counter.

A run takes 20–40 minutes. Lose, learn, and go again — the next build is always one more run away.