SUPERBOLT

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You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.

You start as a spark a few centimetres wide. You end erasing galaxies.

SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have.

SEVEN WORLDS, ONE LADDER OF SCALE

From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it.

A NEW RULE EVERY WORLD

  • THE RUPTURE. Strike a cracked node by hand: it bursts.
  • THE CHAINS. The bolt jumps from node to node.
  • THE OVERCHARGE. Release at the very top of the gauge.
  • THE RESONANCE. Strike on the beat, keep the rhythm.
  • THE ALIGNMENT. The beam sweeps: strike what it lights.
  • THE SATURATION. The screen whitens as the end comes.

COLLAPSE. RETURN STRONGER.

When your universe has nothing left to give, collapse it. Ions fund a constellation of permanent stars across three branches (Lightning, Memory, Storm), and every new run starts faster, hits harder, goes further.

MADE TO BE 100%ED

41 achievements, five named challenge runs (SILENCE, GLASS, GREED, MONOCHORD, NIGHT) with permanent rewards, a journal that tracks every perk you've ever held, and a speedrun feat for the bold.

RESPECTS YOUR TIME

No ads, no microtransactions, no waiting walls. Sessions of five minutes or five hours both move you forward.

ACCESSIBILITY

A Reduced Flashes mode caps flash frequency and intensity, removes hitstop, and softens the endgame whiteout. This game contains flashing lights; a photosensitivity notice is shown in-game at first launch.