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The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.

THE GROUND IS THE WEAPON

Every tile carries load, stress and stability. Mine it, build on it, drill it - or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.

HUNT WHAT YOU CANNOT SEE

Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion - and suspicion into a drill strike.

RIVALS WITH NAMES

BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules - same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.

EVERY MATCH IS A REPLAY

Deterministic replays with scrubbing, per-player POV and fog-honest views - rewatch the kill, prove the bluff, share the file.

ONE MORE GRID

Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data.