A tiny 3D planet sits at the edge of your desktop. Your astronaut and their corgi chop, mine, and rebuild a crashed rocket while you work — glance over, spend what they gathered, watch the ship come back together, and launch to the next world.
A planet that lives on your desktop.
Cosmo Corgis runs in a slim always-on-top window docked at the bottom of your screen, with the sky turned transparent so a tiny 3D world floats over your wallpaper. Your astronaut goes to work whether you're watching or not. Glance over between emails, spend what they've gathered, and get back to what you were doing.
You don't drive. You decide.
There's no character to steer. The astronaut chooses what to gather based on what the rocket still needs, walks around the lakes and mountains to get there, chops and mines, hauls it home, and refills their oxygen at the ship. Your job is the part that matters: which upgrade to buy next, and when to spend it all on the next repair.
Watch the rocket come back together.
Every repair is a real, visible thing — the frame straightens, hull panels seat, the engine seals, and the whole ship stands up ready to fly. Then the launch cinematic takes over, and you skip past a star toward the next world.
A corgi on every planet.
One corgi is stranded on each world, waiting to be found. Rescue them and they ride along in the rocket's portholes, faces pressed to the glass. Every tenth planet is Home — a green meadow where the whole rescued crew is released to run free, and the colony keeps growing every time you come back.
Cozy on purpose.
No timers. No fail state. Nobody starves and the oxygen never runs out — it just sends your astronaut walking home. Days pass, night falls, a campfire lights, and your corgi sploots in the grass while she waits for you.
Cosmo Corgis runs in a slim always-on-top window docked at the bottom of your screen, with the sky turned transparent so a tiny 3D world floats over your wallpaper. Your astronaut goes to work whether you're watching or not. Glance over between emails, spend what they've gathered, and get back to what you were doing.
You don't drive. You decide.
There's no character to steer. The astronaut chooses what to gather based on what the rocket still needs, walks around the lakes and mountains to get there, chops and mines, hauls it home, and refills their oxygen at the ship. Your job is the part that matters: which upgrade to buy next, and when to spend it all on the next repair.
Watch the rocket come back together.
Every repair is a real, visible thing — the frame straightens, hull panels seat, the engine seals, and the whole ship stands up ready to fly. Then the launch cinematic takes over, and you skip past a star toward the next world.
A corgi on every planet.
One corgi is stranded on each world, waiting to be found. Rescue them and they ride along in the rocket's portholes, faces pressed to the glass. Every tenth planet is Home — a green meadow where the whole rescued crew is released to run free, and the colony keeps growing every time you come back.
Cozy on purpose.
No timers. No fail state. Nobody starves and the oxygen never runs out — it just sends your astronaut walking home. Days pass, night falls, a campfire lights, and your corgi sploots in the grass while she waits for you.
Features
- True desktop companion mode — always-on-top strip window, transparent sky, capped frame rate, and click-through so it never gets in your way
- A real 3D planet, not a pixel strip: hand-modelled low-poly worlds you watch rotate under your astronaut
- Three biomes across nine worlds — temperate, desert, and frozen, in three sizes with their own gravity, dealt in a different order every playthrough
- Terrain that matters — no walking up mountains or across water; your astronaut paths around them
- Upgrades that show — six upgrade tracks and four repair milestones per world, the ship visibly rebuilding, and tools that physically evolve (max out both hand tools and a mining laser appears)
- Rescue a corgi on every planet and grow a permanent colony back Home
- Light on your machine — capped frame rate, background throttling, and a low-power render option; the companion strip idles at a fraction of one CPU core
- Play it properly too — a full-window mode with the whole HUD when you want to sit with it
نیازمندیهای سیستم
حداقل
Minimum:
- OS: 10
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 capable (Intel HD 520 / GeForce GTX 660 / Radeon HD 7750 or newer)
- Storage: 500 MB available space
- Additional Notes: Runs windowed; companion mode docks to the bottom of your primary display
