Eternal Swordsmith

وضعیت

به‌زودیقیمت هنوز در استیم اعلام نشده

Forge magic swords as an undying elven smith, then choose who wields them. Every blade you sell reshapes a life: into a hero, or into ruin. In time the wielder dies and the sword returns to your anvil, to be melted into the next. A quiet craft-and-consequence sim about what a blade leaves behind.

You will not save the world. You loose magic swords into it, and witness how it bends around them.


Your human master left you one lesson: "Do not think the work ends when the blade is forged. Witness the life that follows."
A long-lived elf, you kept that lesson so faithfully that the iron itself woke with a will of its own — the birth of the magic sword.
In a workshop beyond the town, you light the forge, and your story begins.

Forge

Choose a recipe and materials, and shape a magic sword over several days. At completion a cold void opens and a staged reveal begins.
Darkness, then a silhouette, the glow of rarity, the crest, and finally the numbers — the blade's appearance and properties emerge one beat at a time.

Deal

Read each visitor's Vessel, Ambition, Ethics and Lifespan with your appraising eye, and decide: should this person hold this blade?
Give too strong a sword to the ambitious and you invite ruin; entrust it to the just and a hero is born.
Swords carry no affinity tags — the judgment is yours alone.

Observe

A sold blade lives on in the world. Days later its wielder rises as a hero or falls to destruction, and that fate returns to you as a story.
Your reputation grows along two separate axes — fame and infamy — shifting your clientele and even the balance of factions.

Inherit

People age and die. The sword remains, and returns to your hand. Melt a well-worn blade down as material and its skills pass into the next.
An endless loop of inheritance, honed across generations.

Beyond the workshop

  • At least 100 recipes, over 50 materials, and more than 350 magic-sword designs
  • Nearly 100 adventurers and more than 20 unique customers, each with a fate to follow
  • More than 20 quests and multiple endings shaped by accumulated choices
  • At least 30 original BGM tracks, plus character motifs, stingers and sound effects
  • A walkable Blade Museum where returned swords and their histories can be preserved

A quiet craft, one blade at a time. The blade remains; the wielder does not — spend a while with the marks they leave.