
A colony survival strategy game on a fungal exoplanet, crossing colony sim, base building and territory control. Survey the fog, claim the ground under it, raise an outpost, and hold the line as the bloom and its ferals close in.

Xenobiome Command is a colony management game set on a fungal exoplanet.
Each region is a map of areas: survey, claim, build, and defend them from the bloom.
Ferals march on your borders; incidents, blights and seasons keep you busy.

Survey fogged ground. Every survey action costs vigor, and distant ground costs more.
Claim areas for biomass, filtrate, fiber and heat cells, and produce antigens, regolith and alloy.
Raise 38 buildings: beds, farms, labs, walls, shrines.
Send wardens against feral packs. Fights run over days: keep pushing, pull the squad back, or lure the pack somewhere else.
Watch raids build. Packs gather for days before they move on you.

18 commanders and 7 traits define how a run plays.
4 research tracks and 14 drafted techs, so no two toolkits come out the same.
125 incidents and colony moments, each one a choice with a cost.
Seasons, drift and blights change what the map will throw at you.
Festivals, artifacts and a contribution shop between runs strengthen you.
Stars buy artifact re-rolls, map re-seeds and an extra modifier slot; each map shows you its hardest-cleared difficulty and each commander earns a title.
Today's drop: a fresh date-seeded scenario every day, your best attempts on record.
Seeded runs open with a draft: pick your modifiers, and pick one artifact from your collection.

17 hand-crafted story maps take the colony from first landing to last stand, with narration between missions.
Then all 17 as scenario biomes: seeded layouts, quests, 16 rolled map traits and adjustable threat for infinite replayability.

An interactive tutorial walks you through your first colony, step by step.
An in-game codex with everything you need to know.

Pace modes run from relaxed to sandbox, and they change how hard the in-game clock pushes you, or remove it entirely. Pause whenever you want.
4 difficulty levels to choose from. Queued builds cancel for a full refund, and undo is one click away. Keyboard bindings can be changed in the Options menu.
A run takes about 10-30 minutes and auto-saves on quit. The whole game plays offline: a laptop with no connection is enough. The demo's save carries into the full game.
Buy it once, and every DLC I release will be free.


Xenobiome Command was made by one person. My promise to you, the player, is this: I won't make you pay anything else after your purchase, all future updates, DLCs are free. Also your bug report (Options menu) will reach me, a human, and I'll deal with every single one of those. I want this game to be something you love as much as I do.
حداقل
- OS: Windows 10 64-bit
- Processor: dual-core 2 GHz x64
- Memory: 4 GB RAM
- Graphics: any GPU with hardware acceleration
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Microsoft Edge WebView2 Runtime (installed automatically on first launch if missing; most Windows 10/11 systems already have it)
پیشنهادی
- OS: Windows 11 64-bit
- Processor: quad-core
- Memory: 8 GB RAM
- Graphics: any GPU with hardware acceleration
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Microsoft Edge WebView2 Runtime (installed automatically on first launch if missing; most Windows 10/11 systems already have it)
