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You're the crew, not the driver. Between stages the car comes back wrecked and the clock is running: tyres, panels, fuel, wheel nuts. Whatever you don't fix is paid for in seconds on the next stage. Co-op service park for 1 to 6.

The rally is won in the service park

The drivers drive. You and your crew get a service window and a car that just came back from the stage in pieces. The clock is running. Whatever you leave undone is not forgiven: it turns into seconds on the leaderboard.

Every second has a name

The end-of-stage sheet doesn't tell you "you lost". It tells you WHY:
  • +9 s - tarmac tyre on a gravel section
  • +14 s - one wheel with two loose nuts
  • +4 s per wheel - worn tyres nobody changed

The weather decides, you choose

The sky runs on its own clock and the ground changes with it: gravel, tarmac, mud, snow. The forecast is on the rally control board. You learn the right tyre by looking, not by reading a sign that hands you the answer.

It is built to be played together

1 to 6 mechanics, 1 to 3 cars. With two people you split the work; with four, the park is a beautiful mess. Invite through Steam, by code, or over LAN.

Also

  • Rallies from 4 to 20 stages: from ten minutes to a whole afternoon
  • 11 languages
  • A whole park to walk: tyre bay, body shop, fuel, canteen
  • Rival crews that work too... and sometimes take your things