
MUSTER
وضعیت
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A Minesweeper-inspired roguelite where monsters, treasure, and your future warband share the same buried grid. Read the clues, choose which risks to unearth, build from eight roles, and deploy your diggers in automatic hex battles across two six-floor barrows.
MUSTER is a Minesweeper-inspired roguelite where you dig a warband out of the earth, arm it with loot, and send it into automatic battles.
Uncover empty ground and its number tells you how many of the eight surrounding tiles still hide a monster or prize. It tells you where something is buried, treasure or not. Read overlapping clues, use flags as your own notes, and decide which risks are worth taking.
You can dig only beside ground already open. Spend limited shovels to break ground elsewhere and start a new front. Lanterns let you inspect buried tiles without triggering them. Dig carelessly and you can wake a whole connected pocket of monsters.
Dig Up Your Warband
Buried glints mark diggers trapped below. Reveal a glint and excavate all the ground around it to pull that digger free.
Build your warband from eight roles. The Barrow Widow holds the front and draws an enemy’s attention. The Bone Fletcher attacks from four cells away. The Torchbearer leaves targets burning, while the Grave Alchemist keeps allies standing.
Every role has its own class quest and three talent trees. Complete quests to earn talent points and shape each digger for the rest of the run.
Deploy, Then Watch
Battles play out automatically on a large hex arena. Place your diggers across four deployment areas, press START, and let positioning, reach, equipment, and class abilities do the work.
Give someone a Long Spear and they can attack over the Widow’s shoulder while she holds the line. Afterward, the battle report shows who dealt damage, who healed, who took the punishment, and which effects were responsible.
Win and slain enemies award coin and may drop gear in four rarities. Lose and one of your three grit is gone. You return to the same floor, with surviving diggers and monsters still carrying their wounds.
Solver-Checked Floors
Every generated layout is checked by a solver before play, and boards are rerolled when their deductions stall. Limited lanterns provide a safe reveal when logic alone gets tricky.
The solver can establish which tiles hide something, but monsters and prizes share the same clues. Knowing that a tile is occupied doesn’t tell you whether it holds treasure or enemies. That uncertainty is where the risk lives.
Two Barrows
A standard run descends through six floors. Begin in the earthen barrow; your first victory unlocks the frozen barrow, with different rooms, enemy mixes, and bosses.
In the frozen barrow, some enemies are visible from the moment the floor opens. Every dig brings their ice closer to breaking. Free one early and you take the initiative; keep digging and eventually the ice chooses the moment for you.
Once unlocked, barrow and difficulty are selected separately.
Features
Minesweeper-inspired excavation where monsters and prizes share clues
Frontier-based digging with limited shovels and lanterns
Solver-checked procedural layouts
Two six-floor barrows with distinct bosses and enemy mixes
Eight recruitable roles with class quests and three talent trees each
Automated hex-grid battles with persistent wounds
Gear in four rarities; weapons emphasize offense and charms defense
Full controller support with remappable actions
حداقل
- OS: Windows 10 (64-bit)
- Processor: 64-bit dual-core CPU, 2.0 GHz
- Memory: 2 GB RAM
- Graphics: GPU with OpenGL 3.3 support
- Storage: 300 MB available space
- Additional Notes: Full controller support. No internet connection required.
