Refund Me TD

مستقلاستراتژیSep 10, 2026Windows

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به‌زودیقیمت هنوز در استیم اعلام نشده

A maze tower defence with one demand: finish all 30 levels in under two hours. Fence off a meadow to make the road long, put eight towers beside it, and hold the line against foxes, bears and a great many chickens. Beat the clock and the game asks whether you want your money back.

[h2]Two hours. That is the whole deal.[/h2]

Thirty levels. One run. A clock that starts the first time you open the game and does not stop when you close it.

Clear all thirty before it runs out and the game asks you a question it has been building towards the entire time: do you want your money back?

[h2]The maze IS the game[/h2]

There is no fixed path. There is a meadow, a gate the animals come in through, and a gate they are trying to reach. Everything between the two is up to you.

Every fence you plant makes the road longer. A good maze can turn a twenty-cell walk into a hundred-cell one, and every extra cell is another second your towers get to work. Wall it off completely and the game will not let you — but it will let you get cruelly close.

[h2]Eight towers, none of them a stat block[/h2]

A beehive that throws bees. A bread oven that lobs something heavy and leaves a crater. A quench barrel whose mist hangs in the air and slows what walks through it. A watchtower that hits everything on a line at once. A fire lookout on stilts that lands the single hardest hit in the game. A fire pit whose embers drift upward. A windmill that makes its neighbours better at their jobs. A market stall that just quietly makes you money.

You can tell them apart from across the board, which is the point.

[h2]Your enemies are livestock[/h2]

Foxes and collies and deer come fast. Bears and brown ewes come slow and take a frankly unreasonable amount of killing. Hens and ducks come in numbers.

They are all rigged, they all walk properly, and none of them wish you harm. They just want your things.

[h2]Every run is a different deck[/h2]

Towers and upgrades arrive one card at a time. You never get everything, so a run is a shape rather than a checklist — go wide and take a modifier that pays for breadth, or go deep on three towers and take the one that rewards it.

And rarely, the board itself grows. Two cells on every side, twice, and the meadow you were fencing gets bigger under you.

[h2]No catches[/h2]

[list]

[*] No ads, no purchases, no currency, nothing to unlock over time

[*] Single player, offline, plays in a window while you do something else

[*] Runs on a potato

[/list]

The clock is the only thing this game wants from you.