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Co-op action roguelike for 1–6 players. The power of a shattered world has chosen you: dive into the Shards and fight through hordes of monsters to the Keepers who will not give up what they hold. Every run remakes you — different skills, different gear, a different you.

Every Shard lives by its own rules, and every one of them wants you dead. Waves get meaner, the rules change mid-fight, and somewhere deep inside a Keeper is waiting. Go where it would be smarter to turn back. A run takes 15–30 minutes: grab everything you can carry. Lose, and you start over. Win, and you start over too — just stronger.

There are no classes. Skills come to you mid-fight, and every pick shapes who walks out of the run. Stack synergies, swap weapons, collect artifacts and relics. Want to stand in the middle of the crowd? Stand there. Want to shoot everyone from a distance? Go ahead. Whether any of it works, the Shard will let you know.

Hundreds of weapons and armor pieces, each with a character of its own: affixes, properties, rarity. Loot it, enchant it, buy it from the merchant. Keep the best, sell the rest or share it with your companions.

Head into the Shards alone or bring a party of up to six. One holds the crowd, another hoses it down from range, a third has run ahead again and is already on the floor. The more of you show up, the harder the Shard hits back, so watching each other's backs actually matters. Pick up the fallen, pull your friends out of the crowd, share the loot. Or don't.

Prystal was once a single living crystal. Then the Sunderer reached its heart, and the world burst into Shards — each with its own land, its own laws and its own Keeper. The Keepers are not gods, and they do not serve the Sunderer. They just happened to be close when the power broke loose, and now they will not give it up willingly. Only the First Shard survived. Bring the Shards back one by one, grow the Core, and one day the road will lead you to the one who started it all.