Trajectory:Rumble

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A turn-based artillery brawl starring cats. Aim by hand, draft wild augment cards mid-match — shells bounce, burn, split, or turn into a dog — then fight 1v1 to 3v3 online, or team up with friends in a roguelite Expedition.

You don't know what a shot does until you take it. That's the whole game.

Every shot is aimed by hand

Drag with the mouse: the direction sets your angle, the distance sets your power. No sliders. No number entry. You throw it with your wrist.

A shell's flight is solved as math rather than simulated, so the arc you preview is the arc you get. If you missed, that wasn't physics. That was you.

Your build grows while the match runs

Between turns you draft augments, and each one rewrites how your shell behaves. Cards stack across the whole match, and some rewrite each other's rules. Builds get out of hand fast, and that is the point.

No two matches play the same.

Explosions don't pick sides

Your shell treats enemies, teammates, and you exactly alike. Fire too close and you wear it. A solid hit sends a unit flying, helpless until it lands.

The winning team has usually blown up a couple of its own along the way.

The ground keeps moving

Wind shifts as the match runs, and the battlefield turns against everyone the longer it drags on. You get warning. Whether you have anything left to run with is another question.

Expedition: a co-op roguelite

Pick a weapon and a starting augment, then climb a branching map with up to two friends. Battles, elites, shops, rest stops and strange events, with a boss waiting at the end of each act. Fish is your currency, augments stack across the whole run, and one bad route can end it all.

Bring friends

Team matches from 1v1 up to 3v3, online through Steam or against AI. No setup, no configuration. Pick a room and go.

Mouse and keyboard required. Gamepads are not supported.