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Dig a persistant dungeon out of living rock, raise its halls, train and arm Host to guard them. Then step into any creature in first person, lead your champion down the stairs and delve into a Deep with no bottom — where every floor is worse than the last.

Endless RPG descent and a persistent base to manage in one game.

You are the Warden — an unseen lord of the deep, bound to a core of stone and fire. Your workers carve your dungeon out of living rock, claim it tile by tile and haul its stone home. You paint the halls, set the torches, raise the Host that guards it… and when the time comes, you take the stairs down..

Build a dungeon that lives

  • Dig, claim and shape a dungeon. Earth pays stone, claiming costs it — every corridor is a choice.
  • Paint rooms that work: a forge, a library, crypts, training halls, rest rooms, guard posts and more.
  • Grow your heart through five tiers, from a dormant shrine to an exalted core — each one earned by how deep you have gone.
  • Light the dark. Torches push back what lives in it, and some things will not cross the light until enough of them gather.

Possess anything

Drop into any body you own and fight in first person: directional sword cuts, shield blocks and parries, spells you hold to charge (and sometimes overcharge). Command your squad RTS-style from inside a skeleton's skull, then leave it and take the next one.

Your champion and the Host

Your champion is the Warden made flesh — a hero with a talent tree, evolutions and gear of its own. When it falls, you raise another. Behind it marches the Host: skeletons, ghouls, wraiths, plague heralds, bone colossi and vampire thralls, summoned from the corpses of everything you have met.

Delve into the Deep

  • Below your home lies a Deep with no bottom: authored floors give way to procedurally carved ruins, sunken chapels, fungal groves and abyss chasms.
  • Creatures with tempers of their own — they hear, smell and see you, gather courage in packs, flee for help and come back angrier.
  • Phased bosses, floor bargains, rival Wardens with their own hearts to break, and descent pacts that curse the stairs for better spoils.
  • Back home, sieges come to you: raiders at the gate and sappers tunnelling for your heart.

Loot worth descending for

Rarities, unidentified finds, runes, sockets, runewords and sets. Smith your own gear at the forge through hands-on crafting games, research lost lore in the library, and read the books you find in the deep — narrated by the Dungeon Spirit who guides you.

Delve together

Up to four Wardens can descend side by side in online co-op, each bringing their own champion, sharing one band of workers and rolling for the spoils.

Early Access

The Undead are playable today with three champions — the Hollow Knight, the Pale Lich and the Gravesinger. The Dwarfs, Dark Elves and Goblins, each with their own champions, rooms and creatures, are coming during Early Access.