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Four hungry cats. One meal. A chaotic timing game for up to 4 players. Take a drag, hit your marks, and sabotage your friends as the room starts spinning. Last cat standing gets dinner.

A dark basement. One light. Four hungry cats around a table, one plate of food and a cigarette going hand to hand.

The food feeds one. It goes to whoever is still at the table at the end.

The rules are simple: when your turn comes, you take a drag. Hit the rhythm and you walk away clean. Miss it and your head goes — and the further you go, the more the game turns against you.

Catch the marks running down the track. Some are a single tap, some you hold. String them together and your combo grows, the damage pool burns down, the round closes clean.

Miss and your vision blurs, colors drift, your ears ring. The screen goes dark. The controls get heavy. And it is still your turn.

At the moment of decision you can reach across. Leave the next cat a harder sequence, add to the damage pool, make the gauge lie.

Almost every argument on the couch starts here.

Everyone takes a drag. Everyone goes under eventually.

The only question is who is still at the table when the smoke clears.

Your head gets heavier every round. The track speeds up, the marks get tighter, your own eyes start lying to you. Miss enough and the screen goes black — and the round is over for you.

Last one at the table. The food goes to one cat.