Terminal Dice
Terminal Dice is a turn-based roguelike deckbuilder played with physical dice. Roll your hand, spend limited OPS to alter results, then arrange dice in an ordered buffer and compile a score. Win encounters to rewrite die faces, shape your build, and break rule-changing bosses.
Roll Dice, Unlock Relics, Score higher
Terminal Dice is a turn-based roguelike where your build is a bag of dice, and every face can be modified.
You roll dice, clear encounters, buy relics, modify your faces, and try to build something strong enough to survive all three sectors.
Roll your hand
Each turn starts with a fresh roll.
You have a limited amount of OPS that can be spent to FLIP or SHIFT individual dice towards the values you need. Bigger dice can score more, but they are also harder to control.
You usually cannot fix the whole roll. Sometimes it is better to spend heavily on one die and leave another alone.
Build the buffer
Dice are placed into an ordered compile buffer before you score.
Dice that form your chosen combination receive the main multiplier. The rest still add their value as raw payload.
Order matters. Faces such as Copy, Boost, Edge and Retrigger behave differently depending on where they are placed, so the same hand can score very differently depending on how you arrange it.
The game shows a live score forecast before you commit.
Forge your dice
After encounters, you can permanently modify individual faces.
Replace weak values, add +2 to an existing face, duplicate useful faces, or add effects such as Wild, Gold, Copy and Boost.
A normal d6 might eventually look like:
[1, 1, 4, 6, GOLD, WILD]
Instead of simply finding better dice, you gradually change the odds of the dice you already own.
Boss protocols
A run is split across three sectors, each ending in a boss.
Bosses alter the normal rules. They might reverse your buffer, punish duplicate values, hide parts of your roll, interfere with relics, or make certain strategies much harder to use.
Their rules are shown before you compile, giving you a chance to adjust rather than relying on hidden mechanics.
Finishing the campaign unlocks Endless Mode, where boss protocols begin stacking as the run continues.
Daily Challenge uses a fixed seed, giving everyone the same starting setup and encounter sequence.
Features
Modify individual faces using the FaceForge system
Ordered compile buffer where dice position matters
Wild, Gold, Copy, Boost, Edge, Retrigger and other special faces
Five starting dice classes with different strengths and drawbacks
Dozens of relics built around different dice and buffer strategies
Bosses that change the rules of each run
Three-sector campaign
Endless Mode with stacking boss protocols
Seeded Daily Challenge
Deterministic seed-and-hash replay system
Terminal-inspired visual style
Localised into 10 languages
Single-player and fully offline