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Pawtings! Hidden Dogs

Q4 2026CasualIndieWindows

Find hidden dogs in real museum paintings. Explore dozens of artworks, spot the hand-drawn dogs hiding in the details, and watch the color come back into each canvas. Play solo or hunt with up to three friends in a split screen or online. Enjoy a relaxing hidden-object game set to classical music.

Find the dogs to bring the painting back to color

Every level starts with a painting drained of color. To return a patch of color to the canvas, find a dog in the painting. After you find all hidden dogs, the canvas becomes a finished artwork again, in full color, exactly as you can see it in the museum.

There's no energy bar or penalties for wrong clicks.

Dozens of real paintings

Van Gogh, Klimt, Mucha, Fragonard, Bruegel, and many more, all shown as the high-resolution digital images of original works, not redrawn for the game. The name of each painting is revealed as you play, so you might discover an artwork you'd never noticed before.

Thousands of dogs, dozens of breeds

A Corgi asleep in the brushwork, a Dachshund hiding along a shadow, a Great Dane pretending to be a tree trunk, and more.

Hunt together or against each other

Up to four players on the same screen or online. Share a canvas and call out what you spot.

Or take your own copy and race until you find the last dog.

The paintings have their own surprises: some can get in your way, others can help.

Light travels across the canvas and the brushwork breathes like oil under gallery light. Rain falls on some paintings, lightning flashes inside them, and now and then the whole canvas temporarily drops to black and white. All the paintings have plenty more tricks up their sleeves.

Search to the sound of classical music

More than sixty recordings, from chamber music and piano to full orchestra. Every painting has its own ambience sounds, from birdsong and rain to crashing waves, and a great deal of very good barking.

Drawn by hand

Every dog and every icon in this game was drawn by hand. The paintings are the exception, and deliberately so. Those are the real thing.

Made to be looked at, not squinted at

  • The whole dog paw counts as a click, so you don't have to be pixel-perfect to find a dog.

  • If the buffs from the events aren't enough, the hint is always there.

  • A miss is just a miss. There are no setbacks or limits to your clicks.

  • You configure how crowded a painting gets, so the dogs can be hidden somewhere else next time.

  • If you'd like to immerse into the painting with no timers, weather, or pop-ins, switch to a full cozy mode.

The entire game was made by one human and one dog.