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ورود

Nine Lives Deep

Oct 8, 2026ActionAdventureIndieWindows

A 2D top-down action roguelike about cats. Fight through a procedurally generated night world across 4 biomes, discover build-defining upgrades, unlock 12 playable cats, and take down 5 bosses, including the final boss waiting at the end of the journey.

Nine Lives Deep is a 2D top-down action roguelike about cats exploring a mysterious world at night. Every run is a fresh layout: fight through alleys, sewers, caves, and city streets, tearing enemies apart with three distinct weapon families, stacking passive upgrades into a build that's genuinely yours, and clawing your way toward the thing waiting at the end.

This isn't a deckbuilder. There are no cards, no turns, just fast, readable, hands-on combat: claws, yarn, and fish-bone throws, each with their own combo finishers, evolving as you find new gear mid-run.

Nine lives, spent wisely. Every death costs a life. Run out, and the expedition ends, but what you've unlocked stays unlocked. Cats found in secret rooms or earned by beating a boss carry over to your next attempt, each with a completely different playstyle.

Key Features

  • 12 playable cats, each with unique stats, a signature special ability, and its own look, from Whiskers, the balanced backyard tabby you start with, to Chonkers, who fights with mass instead of speed, to Shadow, a fragile hit-and-run specialist who's gone before you blink.

  • weapon families (Claw / Yarn / Fish) you find and swap between mid-run, each with melee, control, and ranged flavor, combo finishers, and their own hand-animated attack visuals, then evolve each one into one of 4 distinct upgrade paths (bleed, lifesteal, a berserk frenzy, a sweeping AOE, and more) as you push into the run's toughest stretch.

  • 158 passive, dodge, and special upgrades that stack and layer into real build diversity, multiple differently-flavored upgrades can feed the same underlying effect, so a build deepens the more you find of what it already wants.

  • 32 enemy types across four distinct biomes (park, sewer, cave, city each tougher than the last), each demanding a different approach.

  • 5 bosses, including a true final boss with a mid-fight escalation none of the others have, the fight changes under you, not just its health bar.

  • Procedurally generated levels, every run and room layout, enemy placement, secret rooms, and locked vaults are never the same twice.

  • 30 achievements tracking everything from your first kill to a sub-20-minute clear.