استیم گیم
ورود

Tales of Weak People

Q1 2027AdventureIndieWindows

The centennial ritual failed, trapping the United Army inside the Cataclysm. A dark visual novel with Point & Click elements. Explore locations and unite with survivors, gather clues, and make choices to forge a path to the epicenter through madness and death.

THE CYCLE OF THE CATACLYSM

Welcome to a world divided into three completely distinct continents, each governed by its own laws of physics and shared among six nations. But they share a common enemy. Once every 100 years, the world shudders from the Cataclysm - E.N.D. (Entropy of the Null Day). The location of its manifestation is entirely random, and the most terrifying moment for humanity is the first 0.0013 seconds. In that instant, a cluster of energy forms, engulfing a 40-square-kilometer area, instantly killing the brain activity of all living beings inside and mutating their bodies into horrific monsters. Everything around takes on pitch-black hues, while the cluster itself compresses into a levitating sphere the size of a human head. Humanity has exactly 7 days to seal the epicenter - otherwise, the Entropy will begin an unstoppable division and consume the entire planet. Historically, all six nations would forget their feuds and gather the United Army: elite units would perform the highly complex sealing ritual while the rest of the troops held back the hordes of mutants.

But this time, the ritual failed.

THE GOAL: FIND A PURPOSE

You play as Ivar, an ordinary soldier of the United Army who finds himself in the very center of the catastrophe. He is neither a hero nor a chosen one. Amidst the mud, yellow fog, and comrades who have lost their minds, his main objective is simply to survive. But to move forward, he must not only uncover the reasons behind the ritual's failure but also find the most important thing within himself - the desire and willpower to do so.

KEY FEATURES:

  • Exploration and Survival (Point & Click): The gameplay is not limited to simply reading text. Freely navigate through locations, search for clues, gather torn diary pages, and interact with the environment to piece together what happened.

  • A Path Through Different Nightmares: Your journey will not be confined solely to the front lines. You will have to forge a path through multiple, drastically different locations: from the damp labyrinths of the trenches to dead cities, underground architecture, and terrifying thickets. Each of these places is ruled by its own unique madness.

  • A Story Written by You: You will face a multitude of difficult choices, both in specific actions and in dialogues. Every decision you make carries weight and can lead the story down a completely new, unique branching path.

  • Visual Style: It’s a blend of 3D environments and 2D art. The characters and some of the backgrounds are hand-drawn, yet placed into a 3D world. Rusted machinery, thick fog, and surrounding ruins create a genuinely unsettling atmosphere of dark fantasy and psychological horror.

  • A Solo Developer's Project: This game is my desire to share with the world a universe that I have been building in my mind for the last 5 years. I wish you luck in diving into the madness of my creation!