
Ecos de Valdrenne
A turn-based JRPG with a side-scrolling pixel-art map. Eight gods from real mythologies, a rainy night in a city where the ground gave way three weeks ago, and a sword that doesn't kill: it echoes. What you cut on the map goes into the Resonator, and you fight it turn by turn when you decide.
A city of today that believes in nothing
It has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads an erased name beneath the ink of a scraped, rewritten page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole.
What lies underneath belongs to no one. It belongs to eight deities — from Egypt, India, the Norse, Mesoamerica, the Christian heaven and Japan — who have spent centuries holding up, between them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers.
The sword doesn't kill: it echoes
A classic turn-based JRPG reached through a side-scrolling map that is played, not walked. What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide.
Turns with your hands busy
Timed hits: nail the moment when attacking for a critical hit — and, if you switch on timed defense, to blunt the blows you take.
A Resistance bar that shatters when you hit the right weakness.
Mark with Mira, detonate with Kael: marks that another character sets off.
Move theft: rip a named attack from an enemy, turn it on them and leave them without it.
Eight deities
Each with area magic, a trait of its own and a summon. And between the three heroes: two-person combos and the Trinity Resonance.
Eight real-world destinations, and the map reopens
Cairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echoes. Every favor you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open.
What is in the game
10 chapters, 153 rooms, 73 side quests and three endings.
Three difficulty levels, and a New Cycle once you finish: you keep your levels and gear, and the guardians swap zones.
Six languages: Spanish, English, French, German, Simplified Chinese and Japanese.
Full Xbox controller support from start to finish.
Respects your time: battle speed x1/x2/x3, repeat round, auto-battle against enemies far below your level, skip scenes you have already seen.
Accessibility: text size, opaque dialogue background, no screen shake or flashes, colorblind markers, remappable keys.
Steam achievements.
Made in Godot 4 by one person.