
Faithfarer: The Cathedral
A traditional, turn-based roguelike. Descend through procedurally generated dungeons, fight unique bosses, hunt rare gear, and spend Faith to shape your run - with deep quality-of-life features and full gamepad/Steam Deck support.
Faithfarer: The Cathedral is a traditional, turn-based roguelike. It has strict tactical combat, dungeons that blend procedural generation with hand-crafted surprises, classic RPG-style loot, and a Faith system tied to everything from combat to exploration. Deep quality-of-life features and full gamepad and Steam Deck support let you play it exactly the way you want.
Tactical, Turn-Based Combat
Every turn matters. You act, then the dungeon reacts. There's no real-time pressure, just positioning and decision-making.
Procedurally Generated Dungeons and Hand-Crafted Rooms
Every descent generates a new layout that mixes procedural generation with hand-placed rooms. Each floor is lit only as far as you can actually see, and it's remembered once you've moved on.
Real Bosses, Not Reskins
There are seven bosses so far, with more to come, and not one of them is just a bigger regular monster. Each is its own encounter, with abilities you'll need to learn to survive.
An Ending, Then Endless
The Cathedral has a real ending to reach, and reaching it locks your run onto the high score board. Then you choose: stop there, or carry the same character on into endless mode and see how long you last, with a high score board of its own.
Loot and Faith, Woven Together
Gear rolls in different rarity tiers with real stat variance, weapon enchantments that inflict poison, fire, frost, or curses on hit, and an 8-slot equipment system. Spend Faith at altars scattered through the dungeon for a shot at something better.
Eight Classes, Built to Feel Different
Every class fights by its own rules, and most of them don't run on mana at all. The Barbarian gets stronger the harder the fight gets. The Thief is deadliest when it isn't seen. The Monk can make a weapon of its bare hands, and builds every fight toward a finishing blow. The Paladin chooses between seals that make it hit harder and seals that keep it fighting longer. The Priest can turn from the light and pay for its prayers in blood. The Cleric holds its ground and makes the enemy come to it. The Mage bends fire, frost, and lightning. And the eighth class is yours once you've beaten the game.
Built for How You Actually Play
Full mouse support with click-to-move, click-to-attack, and hover reticles that tell you exactly what a click will do. Auto-explore, smart melee-or-explore, and auto-travel to known stairs cut the busywork without taking away your control. Hold a key to reveal every monster, item, and chest on the screen at a glance. Every accessibility toggle that trivializes the game is off by default and entirely optional.
Full Gamepad Support, Steam Deck Included
Every menu and every action is fully mapped to a controller, with real button icon art for Xbox, PlayStation, Switch, and Steam Deck instead of generic placeholders. Rebind anything, on keyboard or gamepad, independently.
Play It Your Way, Visually
Toggle between classic ASCII rendering and a full sprite-based tileset at any time. It's not an Early Access placeholder, it's a real permanent option. Swappable colour palettes, optional retro filters, and a dedicated pixel font toggle let you tune the whole look to your taste.