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A low-poly, single-player cultivation action game. Read enemy attacks, manage stamina, and fight with strikes, guards, and dodges. Scavenge ruins, weigh the risk of pushing farther, and bring your loot home to prepare for the next expedition.

Begin with a sword and a pack

xiukov is a low-poly 3D single-player cultivation action game about close combat, scavenging, and deciding when to leave. Explore mountain paths and ruins, collect useful supplies, and keep enough strength for the journey home.

Read the attack. Find your opening.

In Cultivation mode, probe with light attacks, commit to heavy strikes, and create openings through blocking, timed guards, and dodges. Attacking and defending both draw on stamina. Overcommit, and the next enemy strike becomes much harder to answer.

Loot only matters if you bring it home

The separate Expedition mode takes you to Qingshi Road, where abandoned caravans, a ruined gate, and camps hold supplies while a wolf stalks the area. Pack space is limited. Push farther for another relic, or return with what you already have. Successful extraction turns the run's loot into lasting supplies at your base.

Make each return count

Organize your pack and equipment before heading out again. Recover key materials to repair a broken bridge and open different routes for later expeditions.

Current development version

The game is in development. Screenshots show the current game in action. Cultivation and Expedition currently use different combat rules. Expanded spells, artifacts, spirit companions, formations, and new sword/body cultivation builds are being designed and are not completed features of the current version.