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Clash of Crests - Eaters of the Dead

Oct 30, 2026ActionAdventureCasualStrategyWindows
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Clash of Crests
Clash of Crests
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The Norse come south. Ride with Ahmed ibn Fahdlan and Buliwyf's thirteen through the six-chapter Eaters of the Dead campaign - men by day, the wendol by night - and field a full Nordic nation of hirdmen, berserkers, longship crews and siege engines in every mode.

By day the English. By night the eaters of the dead.

Ahmed ibn Fahdlan went north as an emissary and came home a warrior. Bound by a seeress's prophecy to a band of thirteen - the thirteenth of whom could not be a Northman - he followed Buliwyf's heroes to a dying king's hall and a war fought against men by day and monsters by night. This is the account he wrote, that no one in Baghdad believed.

The Campaign - six chapters

  • The Thirteenth Man - The Volga runs grey past a Norse trading camp. Ahmed's caravan is gone to Tatar arrows, and only the Northmen stand between him and the steppe.
  • The Longhouse in Darkness - The scratching above the roof beams is not the wind. Bones fall through the thatch into the fire, and the first night becomes the first battle.
  • Fire Vorm Attack - The burning shapes are not dragons. That is worse. They come down the hillside in a line of fire, and the cattle pens go up.
  • Trail of Bones - They do not wander. They have a kingdom. Ambush at the stone circle, ambush at the river crossing, all the way to the cave mouth.
  • The Cave of the Eaters - Deeper. Always deeper. Bone chambers, slave pens and a ritual hall where the drums never stop.
  • Death of a King - The drums stop. The sun rises. The king does not.

A full Nordic nation

  • Hirdmen, berserkers, skalds and shieldmaidens, drafted into any battle in any mode.
  • Longship crews and Norse siege engines.
  • The wendol as an enemy faction - men in bear skins and skull masks, and the Mother in her deep temple.
  • Authored maps for every chapter, from the Volga camp to the bone cave.