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The Ink Tower

Coming soonActionIndieWindows

Parry at the right moment and the time almost stops. You get one stroke of ink, and the stroke is your attack. A line hits one enemy hard. A loop hits everyone inside it. Fifteen floors, one life, and the ink runs out fast.

When you parry at the right moment, the fight almost stops. You get one stroke of ink, and the stroke is your attack.

A line goes through one enemy and hits hard. A loop around a group hits everyone inside it at once, and the more it holds, the harder it hits. The ink runs out fast, so most of the game is deciding where to spend it.

If you parry too early, you take the hit. There is a white flash just before every attack lands. That flash is the moment, unless the attack is red: then you dodge.

Between parries you can punch too: three hits in a row, and the last one knocks a normal enemy off balance. A boss does not flinch from one punch, and you cannot punch and parry at the same time.

The line and the loop are only the start. A figure eight and a spiral do different things, and some relics only work with one shape. Pick the wrong shape and the stroke does less.

Fifteen floors in three acts. Each floor gives you three doors. The quiet one is easier. The dangerous one has an elite enemy and a better reward. The middle one sometimes asks a price, like 12 max health for good, and you can say no.

Rooms have things in them. Pillars stop your ink, and they break if you hit them enough. A powder barrel explodes when your stroke touches it. A bell pulls enemies together so one loop can take them all.

There are eight bosses, and each run you meet three of them, one at the end of each act. Beat one and you keep its trophy for the rest of the run, and it changes how you play.

After you win, you can climb again at a higher rank. Each rank adds a new rule. Enemies do not just get more health.

I'm a solo dev, i made this game using Godot Engine. It is hard, and it asks you to watch/time the enemy. It does not have a story yet.