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Build a six-card deck that fights for you. Draft, reorder and sacrifice cards to forge powerful synergies. Discover relics that change the rules and take on dungeons and fearsome bosses in this pixel-art fantasy auto-battler roguelite.

A deck that fights on its own

Six slots, no hand and no turns: every card acts on its own clock, reacts to the fight or keeps an aura running. You build the machine, then watch it run.

Every slot is a decision

Between battles you draft, reorder and level up your cards; neighbours boost, speed up or echo each other. Sacrifice a card to give another stars, or play with fewer cards and make each one count.

Relics that change the rules

Relics don't just add a percentage, they rewrite the rules of combat. They change how your cards act, how they work together and what price you pay for power. Each one pushes you toward a different build.

Into the dungeons

After each final boss you choose which path to take. Every zone has its own rules and every enemy its own way of testing your deck. Adapt your build or fall trying.

  • 61 cards across seven families: defense, crit, burn, poison, control, sustain and death
  • 95 relics, 50 pieces of gear and 60 enemies, 25 of them bosses
  • Zones of linked dungeons with branching paths and their own environment rules