
PULLFINITY
Open a pack, sell the cards, buy a faster machine. PULLFINITY is a pack-opening incremental with 300 cards in five sets. It starts with one pack on a felt table and ends with 500 packs in a single batch, and nothing you have pulled ever leaves your collection.
One pack on the table
You start with $2,000 and a single Standard Pack. Five cards come out, each one goes into your collection, and then it's sold. The money buys the next pack, and after a few packs it buys the first upgrade.
Upgrades change what happens on the table, and you can see it. Packs open faster, then ten at a time, then a hundred. Auto-Open buys and opens for you while Auto-Sell clears the table, and the Rare Scanner stops the machine when something worth looking at comes out. The first set runs at 42 packs a minute. By the last one the machine is turning through 240.
Three hundred cards stay with you
There are five sets of sixty cards. Wildreach has moss creatures and mushroom folk, Rustwake is made of living scrap, and Lumenhollow glows at the bottom of the sea. Skybound Concord belongs to couriers and surveyors, and Astral Verge is where the strange cosmic things live. Every set has its own pack, its own colours and one Mythic.
Selling a card never takes it away. Duplicates raise its Mastery from 1 to 5, and a card with more Mastery sells for more. A Common needs 4,096 copies to reach Mastery 5, a Mythic needs 30. On top of that every card can turn up as Foil, Prismatic, in its set's own variant or Serialized, with a number from 1 to 100.
Bad luck has a limit you can see. Each set counts towards two guarantees: a Legendary or better within 500 cards and a Mythic within 2,000. The Commons and Uncommons you're still missing arrive on their own, so no goal in the game waits on a lucky pull.
The PULLFINITY EVENT
Once all five sets are open and the machine has reached its last stage, you start the finale. It's 100 Standard Packs and 500 cards in one go, with a hundred of them on the table at the same moment.
After that you can prestige. The collection stays, every card and every Mastery level. Money and machine start over, you gain Collector Points to spend in the Collector Shop, and your Collector Rank goes up. The first run takes about 70 minutes and the second about 45. Rank 10 is roughly six hours in, and it opens batches of 500 packs.
A build for every run
The Workshop pays out stars for distributor goals and for every Mythic you pull. It has three branches of four nodes each: Engineer for the machine, Hunter for luck and Broker for requests and prices. One run earns enough for about one and a half branches, and you can reset the tree at any time and get every star back.
The Showcase has three frames for your Epic, Legendary and Mythic cards. Each of those cards has one fixed effect while it stands in a frame, and a Mythic counts three times as much as an Epic. Requests from the distributor ask for a rarity, a variant or a particular card and pay a bonus on top of the sale.
In the game
300 cards in five sets, six rarities from Common to Mythic, five variants per card
Five pack types: Standard, Premium, Variant, Collector and Chaos
Offline deliveries: unopened packs are waiting for you when you come back
One purchase. No real-money packs, no ads, no energy and no daily login
18 Steam achievements and Steam Cloud saves
15 languages, free key rebinding, separate volume controls, adjustable screen shake and flashes, Reduced Motion