Innards

Innards is a deranged non-Euclidean adventure, set in the hyperbolic folds of the long-abandoned Internet, with a unique eccentric visual style.
Innards is a deranged non-Euclidean adventure, set in the hyperbolic folds of the long-abandoned Internet, with a unique eccentric visual style.
Sprawling interconnected world with many unique areas
A genuine, mind-bending alien geometry, built from the ground up with a custom game engine
Prerendered 3D graphics for a psychedelic stop motion look
Many loveable and unloveable characters, odd humor
Metroidvania-style progression, rewarding exploration
Fun, simple action combat
Aeons after their detachment from the flesh-plane, the long-abandoned Withinternets have fully decomposed, and the mounting selection pressure has permuted its rotting viscera into strange, hungry machines, self-assembling digital natives that inhabit its hyperbolic folds. Junkbags vary in form, in size, in ambition, and some are even smart/stupid enough to open mortgages.
The radiculating networks of Junkbag society striate the surface of the digital anti-planet, carrying passengers, capital, violence, and other metabolites along ultraparallel lines of flight. Crime is but yet one more bodily function of the world-corpse, or at least that's what Dex tells himself. A low-life, a "functionary" of a big crime syndicate, no-muscle for hire, Dex would much rather do the bare minimum to afford to entomb at home and play with his Personal Computer.
But slithering rumors of a quickly-metastasizing cult trickle from the bowels of the hyperlands, the worshippers of a purported avatar of the late Mother Carrion, whose cadaver birthed the electric territories. The cult is a threat to the bottom line of Dex' employer and his source of rent. To make ends meet and not meet his end, Dex will have pick up his mouse-pointer cursword and slash his way deeper within, facing friends and foes, losing himself in the tangle of negatively-curved geometry.